My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Bowler Giant Skeleton X-Bow Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince X-Bow Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton X-Bow Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Giant Skeleton Inferno Dragon
Giant Snowball
Skeleton Army Witch Inferno Dragon Lumberjack
Zap
Skeleton Army Witch Prince X-Bow Inferno Dragon
Barbarian Barrel
Skeleton Army Witch Giant Skeleton X-Bow Lumberjack
The Log
Skeleton Army Witch Prince Giant Skeleton X-Bow Lumberjack
Earthquake
Skeleton Army Witch X-Bow
Arrows
Skeleton Army Witch
Royal Delivery
Skeleton Army Witch Prince Bowler Giant Skeleton Inferno Dragon Lumberjack
Fireball
Skeleton Army Witch Bowler X-Bow Inferno Dragon Lumberjack
Poison
Skeleton Army Witch X-Bow
Lightning
Witch Prince Bowler X-Bow Inferno Dragon Lumberjack
Rocket
Witch Prince Bowler X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Bowler Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Inferno Dragon Lumberjack Witch Prince Bowler Giant Skeleton X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Inferno Dragon Lumberjack Witch

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Army
X-Bow
Witch
Prince Bowler Giant Skeleton Lumberjack
Prince
Witch Bowler Lumberjack
Bowler
Witch Prince Lumberjack
Giant Skeleton
Witch X-Bow Lumberjack
X-Bow
Skeleton Army Giant Skeleton
Inferno Dragon
Lumberjack
Witch Prince Bowler Giant Skeleton

Defense Synergies 0 12

Skeleton Army
Prince Giant Skeleton X-Bow Inferno Dragon Lumberjack
Witch
Prince Bowler Giant Skeleton Lumberjack
Prince
Skeleton Army Witch Bowler
Bowler
Witch Prince Lumberjack
Giant Skeleton
Skeleton Army Witch Lumberjack
X-Bow
Skeleton Army
Inferno Dragon
Skeleton Army
Lumberjack
Skeleton Army Witch Bowler Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler X-Bow
Skeleton Army Inferno Dragon Lumberjack Witch Prince X-Bow
Skeleton Army Witch Prince Bowler Lumberjack Giant Skeleton Inferno Dragon
Skeleton Army Witch Prince Inferno Dragon Lumberjack Bowler
Skeleton Army Prince Bowler Giant Skeleton X-Bow Lumberjack
Skeleton Army Bowler X-Bow Lumberjack
Inferno Dragon Witch X-Bow
Bowler Giant Skeleton X-Bow
Witch Inferno Dragon Skeleton Army Prince X-Bow Lumberjack
Skeleton Army Prince Bowler Giant Skeleton Lumberjack
Skeleton Army Witch Bowler Giant Skeleton X-Bow Lumberjack
Inferno Dragon Witch
Skeleton Army Prince Bowler Lumberjack Witch Giant Skeleton X-Bow
Skeleton Army Bowler Witch Prince X-Bow Lumberjack
Skeleton Army Inferno Dragon Prince X-Bow Lumberjack
Skeleton Army Prince Bowler X-Bow Inferno Dragon Lumberjack
Skeleton Army Witch Prince Bowler X-Bow Lumberjack
Skeleton Army Witch Prince Bowler X-Bow Lumberjack
Witch Bowler Giant Skeleton Inferno Dragon Lumberjack
Prince Inferno Dragon Lumberjack
Skeleton Army Bowler Witch Prince Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Witch Prince Bowler Giant Skeleton X-Bow
Prince Bowler X-Bow Inferno Dragon Lumberjack
Skeleton Army Giant Skeleton Lumberjack Witch Prince Bowler
Skeleton Army Prince Bowler Giant Skeleton Lumberjack X-Bow
Giant Skeleton Skeleton Army Witch Prince Bowler Inferno Dragon Lumberjack
Witch
Skeleton Army Prince Witch Bowler Giant Skeleton Lumberjack
Giant Skeleton Skeleton Army Prince Inferno Dragon Lumberjack
Giant Skeleton Skeleton Army Witch Prince X-Bow Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Witch Prince Bowler Giant Skeleton Lumberjack
Skeleton Army Prince Bowler Giant Skeleton
Skeleton Army Prince Bowler Giant Skeleton Witch Lumberjack
Skeleton Army Witch Bowler
Skeleton Army Witch Prince Bowler Giant Skeleton X-Bow Inferno Dragon Lumberjack
Bowler Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton X-Bow
Bowler X-Bow
Giant Skeleton X-Bow
Prince Giant Skeleton
Bowler
Witch
Witch Bowler
X-Bow Bowler
X-Bow
Prince Bowler X-Bow Lumberjack
Prince Bowler X-Bow
Bowler
X-Bow
Prince X-Bow
X-Bow Witch Bowler
Bowler X-Bow
Prince Bowler X-Bow
Witch Bowler X-Bow
Prince Bowler Giant Skeleton X-Bow
Prince Bowler X-Bow
X-Bow
Witch Bowler
Witch Inferno Dragon
X-Bow Witch Bowler
Witch Prince Bowler X-Bow
X-Bow
Witch X-Bow
Witch
Bowler
X-Bow
Prince Giant Skeleton
Bowler
Skeleton Army Witch Prince X-Bow
Witch
Prince Bowler Lumberjack
Bowler
Giant Skeleton
Prince
Witch Bowler Giant Skeleton
Witch
Witch Prince Bowler Giant Skeleton X-Bow

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