My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Wizard Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Hog Rider Skeleton Army
Giant Snowball
Minion Horde Musketeer Battle Ram Hog Rider Skeleton Army
Zap
Minion Horde Battle Ram Skeleton Army
Barbarian Barrel
Musketeer Battle Ram Wizard Skeleton Army
The Log
Musketeer Battle Ram Hog Rider Skeleton Army
Earthquake
Hog Rider Elixir Collector Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Musketeer Battle Ram Hog Rider Wizard Skeleton Army
Fireball
Minion Horde Musketeer Battle Ram Hog Rider Wizard Elixir Collector Skeleton Army
Poison
Minion Horde Musketeer Wizard Elixir Collector Skeleton Army
Lightning
Musketeer Battle Ram Wizard Elixir Collector
Rocket
Minion Horde Musketeer Hog Rider Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Elixir Collector Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Musketeer Battle Ram Hog Rider Minion Horde Wizard Rocket Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Musketeer Battle Ram Hog Rider

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Battle Ram Hog Rider
Musketeer
Hog Rider Battle Ram
Battle Ram
Minion Horde Musketeer
Hog Rider
Musketeer Minion Horde Wizard Rocket
Wizard
Hog Rider
Rocket
Hog Rider
Elixir Collector
Skeleton Army

Defense Synergies 0 2

Minion Horde
Musketeer
Skeleton Army
Battle Ram
Hog Rider
Wizard
Skeleton Army
Rocket
Elixir Collector
Skeleton Army
Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Musketeer Wizard
Minion Horde Skeleton Army Musketeer
Minion Horde Rocket Skeleton Army Musketeer
Minion Horde Skeleton Army Musketeer
Rocket Skeleton Army
Skeleton Army Musketeer
Minion Horde Musketeer Rocket Wizard
Rocket Musketeer
Minion Horde Musketeer Skeleton Army
Skeleton Army Minion Horde Musketeer
Minion Horde Skeleton Army Musketeer Wizard
Minion Horde Musketeer Wizard
Minion Horde Skeleton Army Musketeer Wizard Rocket
Wizard Rocket Skeleton Army Minion Horde
Skeleton Army Minion Horde
Minion Horde Rocket Skeleton Army
Minion Horde Wizard Musketeer Skeleton Army
Minion Horde Musketeer Wizard Skeleton Army
Wizard Musketeer
Musketeer
Wizard Skeleton Army Minion Horde Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Musketeer Wizard Rocket
Skeleton Army Minion Horde Musketeer Rocket
Rocket Skeleton Army Minion Horde Musketeer
Minion Horde Musketeer Skeleton Army
Wizard Rocket Minion Horde Musketeer
Rocket Skeleton Army Minion Horde Musketeer
Minion Horde Skeleton Army
Minion Horde Rocket Skeleton Army
Minion Horde Musketeer Skeleton Army
Minion Horde Musketeer
Rocket Skeleton Army
Rocket Skeleton Army Minion Horde Wizard
Wizard Minion Horde Musketeer Skeleton Army
Skeleton Army Minion Horde Musketeer Rocket
Minion Horde Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Rocket
Musketeer
Rocket Minion Horde
Musketeer Rocket
Wizard Rocket Minion Horde
Wizard Minion Horde Musketeer Rocket
Minion Horde Musketeer Wizard
Wizard
Wizard
Rocket Minion Horde Musketeer
Rocket Minion Horde Musketeer Wizard
Musketeer Wizard Rocket
Rocket Musketeer
Minion Horde Musketeer Rocket
Musketeer
Rocket Minion Horde Musketeer Wizard
Minion Horde Musketeer Wizard Rocket
Rocket
Minion Horde Rocket
Rocket Musketeer Wizard
Rocket Wizard
Rocket Minion Horde Musketeer
Rocket Wizard
Rocket Musketeer
Rocket Minion Horde Musketeer
Wizard
Minion Horde
Musketeer Wizard
Musketeer Wizard
Rocket Musketeer
Minion Horde Musketeer Wizard
Rocket Minion Horde Musketeer Wizard
Minion Horde
Minion Horde Musketeer Wizard Rocket
Rocket Minion Horde
Minion Horde
Rocket Wizard
Minion Horde Musketeer Rocket Skeleton Army
Rocket Musketeer Wizard
Minion Horde Musketeer Wizard Rocket
Musketeer Wizard
Rocket
Minion Horde Musketeer
Minion Horde Musketeer Rocket
Musketeer Rocket
Musketeer Rocket

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