My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Sparky
Giant Snowball
Musketeer Skeleton Army Witch
Zap
Skeleton Army Witch Sparky
Barbarian Barrel
Musketeer Skeleton Army Witch Sparky
The Log
Mini P.E.K.K.A Musketeer Skeleton Army Witch Sparky
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Musketeer Skeleton Army Witch Sparky
Fireball
Musketeer Skeleton Army Witch Sparky
Poison
Musketeer Skeleton Army Witch Sparky
Lightning
Mini P.E.K.K.A Musketeer Witch Sparky
Rocket
Musketeer Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Mini P.E.K.K.A Musketeer Giant Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Skeleton Army Mini P.E.K.K.A

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Sparky Mini P.E.K.K.A Musketeer Witch
Arrows
Zap Giant Sparky Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Sparky Zap Arrows Musketeer
Musketeer
Giant Zap Mini P.E.K.K.A
Giant
Zap Arrows Mini P.E.K.K.A Musketeer Sparky Witch
Skeleton Army
Sparky
Witch
Zap Giant
Sparky
Zap Arrows Mini P.E.K.K.A Giant Skeleton Army

Defense Synergies 1 12

Zap
Mini P.E.K.K.A Arrows Musketeer Skeleton Army Witch Sparky
Arrows
Zap Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Zap Arrows Musketeer Skeleton Army Witch
Musketeer
Zap Mini P.E.K.K.A Skeleton Army
Giant
Skeleton Army
Zap Mini P.E.K.K.A Musketeer Sparky
Witch
Zap Mini P.E.K.K.A
Sparky
Zap Arrows Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Sparky
Mini P.E.K.K.A Skeleton Army Sparky Zap Musketeer Witch
Mini P.E.K.K.A Skeleton Army Witch Sparky Musketeer
Mini P.E.K.K.A Skeleton Army Witch Sparky Musketeer
Arrows Mini P.E.K.K.A Skeleton Army Sparky
Arrows Skeleton Army Zap Musketeer
Musketeer Zap Arrows Witch
Zap Arrows Musketeer Sparky
Mini P.E.K.K.A Witch Sparky Musketeer Skeleton Army
Skeleton Army Mini P.E.K.K.A Musketeer Sparky
Skeleton Army Witch Zap Arrows Musketeer
Arrows Musketeer Zap Witch
Mini P.E.K.K.A Skeleton Army Sparky Zap Musketeer Witch
Skeleton Army Sparky Zap Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Sparky
Skeleton Army Zap Mini P.E.K.K.A Sparky
Sparky Arrows Mini P.E.K.K.A Musketeer Skeleton Army Witch
Arrows Zap Musketeer Skeleton Army Witch
Zap Arrows Witch Musketeer
Mini P.E.K.K.A Sparky Musketeer
Skeleton Army Arrows Mini P.E.K.K.A Musketeer Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Witch Sparky
Zap Arrows Mini P.E.K.K.A Musketeer
Skeleton Army Zap Mini P.E.K.K.A Musketeer Witch Sparky
Mini P.E.K.K.A Skeleton Army Zap Musketeer Sparky
Mini P.E.K.K.A Musketeer Skeleton Army Witch Sparky
Arrows Zap Musketeer Witch
Mini P.E.K.K.A Skeleton Army Sparky Musketeer Witch
Mini P.E.K.K.A Skeleton Army Sparky
Zap Mini P.E.K.K.A Skeleton Army Witch Sparky
Witch Musketeer Skeleton Army Sparky
Mini P.E.K.K.A Musketeer Witch Sparky
Skeleton Army Zap Arrows
Mini P.E.K.K.A Skeleton Army Witch Sparky
Musketeer Skeleton Army Witch Sparky
Skeleton Army Witch Sparky Zap Mini P.E.K.K.A Musketeer
Arrows Zap Mini P.E.K.K.A Musketeer Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Sparky
Arrows Zap Musketeer
Arrows Sparky
Arrows Musketeer Sparky
Zap Arrows Sparky
Arrows Zap Musketeer Witch
Arrows Musketeer Witch Sparky
Arrows Zap
Arrows Zap
Mini P.E.K.K.A Musketeer Sparky
Zap Arrows Musketeer Sparky
Zap Arrows Musketeer
Musketeer Sparky
Arrows Musketeer
Zap Arrows Musketeer Sparky
Zap Arrows Musketeer Witch Sparky
Arrows Musketeer Sparky
Arrows Sparky
Mini P.E.K.K.A Sparky
Zap Arrows Mini P.E.K.K.A Musketeer Sparky
Zap Arrows Witch
Musketeer Sparky
Arrows
Musketeer Sparky
Zap Arrows Musketeer
Zap Arrows Witch Sparky
Witch
Arrows Zap Musketeer Witch Sparky
Zap Arrows Musketeer Witch Sparky
Zap Arrows Musketeer Sparky
Zap Arrows Musketeer Witch Sparky
Zap Musketeer Witch
Mini P.E.K.K.A Sparky
Zap Arrows Musketeer Sparky
Zap Arrows Sparky
Sparky
Arrows Sparky
Zap Musketeer Skeleton Army Witch
Zap Arrows Musketeer Witch
Arrows
Mini P.E.K.K.A Musketeer Sparky
Arrows Zap Musketeer
Zap Arrows Sparky
Musketeer Sparky
Zap Musketeer Witch Sparky
Zap Musketeer Witch
Zap Musketeer Witch Sparky

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