My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Royal Ghost Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Skeleton Army Inferno Dragon
Giant Snowball
Minions Battle Ram Skeleton Army Inferno Dragon
Zap
Minions Mortar Battle Ram Skeleton Army Inferno Dragon
Barbarian Barrel
Mortar Battle Ram Skeleton Army Royal Ghost Electro Wizard
The Log
Battle Ram Skeleton Army
Earthquake
Mortar Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Battle Ram Skeleton Army Royal Ghost Electro Wizard Inferno Dragon
Fireball
Minions Mortar Battle Ram Skeleton Army Electro Wizard Inferno Dragon
Poison
Minions Mortar Skeleton Army Electro Wizard
Lightning
Mortar Battle Ram Electro Wizard Inferno Dragon
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Skeleton Army Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Skeleton Army Royal Ghost Mortar Battle Ram Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Skeleton Army Royal Ghost

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Battle Ram
Minions
Mortar Battle Ram Inferno Dragon
Mortar
Arrows Minions
Battle Ram
Arrows Minions Royal Ghost Electro Wizard
Skeleton Army
Royal Ghost
Battle Ram Electro Wizard
Electro Wizard
Battle Ram Royal Ghost
Inferno Dragon
Minions

Defense Synergies 0 10

Arrows
Mortar
Minions
Mortar Electro Wizard
Mortar
Arrows Minions Skeleton Army Electro Wizard Inferno Dragon
Battle Ram
Skeleton Army
Mortar Electro Wizard Inferno Dragon
Royal Ghost
Electro Wizard
Electro Wizard
Minions Mortar Skeleton Army Royal Ghost Inferno Dragon
Inferno Dragon
Mortar Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Electro Wizard
Skeleton Army Inferno Dragon Minions Mortar Electro Wizard
Mortar Skeleton Army Minions Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Minions Mortar Electro Wizard
Arrows Skeleton Army
Arrows Skeleton Army Minions Royal Ghost Electro Wizard
Minions Electro Wizard Inferno Dragon Arrows Mortar
Arrows Electro Wizard
Inferno Dragon Minions Mortar Skeleton Army
Skeleton Army Royal Ghost Electro Wizard
Minions Skeleton Army Electro Wizard Arrows Royal Ghost
Arrows Minions Inferno Dragon Electro Wizard
Mortar Skeleton Army Minions Electro Wizard
Skeleton Army Arrows Minions Mortar Royal Ghost Electro Wizard
Skeleton Army Inferno Dragon Mortar Electro Wizard
Skeleton Army Mortar Electro Wizard Inferno Dragon
Arrows Minions Mortar Skeleton Army Electro Wizard
Arrows Mortar Minions Skeleton Army Royal Ghost Electro Wizard
Arrows Mortar Minions Royal Ghost Electro Wizard Inferno Dragon
Mortar Electro Wizard Inferno Dragon
Skeleton Army Royal Ghost Arrows Minions Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Royal Ghost Electro Wizard
Electro Wizard Arrows Mortar Royal Ghost Inferno Dragon
Skeleton Army Minions Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Inferno Dragon
Arrows Minions Electro Wizard
Skeleton Army Minions Electro Wizard
Skeleton Army Inferno Dragon
Electro Wizard Minions Mortar Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Minions
Skeleton Army Arrows Electro Wizard
Skeleton Army
Skeleton Army
Skeleton Army Electro Wizard Minions Mortar Inferno Dragon
Arrows Minions Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Royal Ghost
Arrows Mortar Royal Ghost Electro Wizard
Arrows
Arrows
Arrows Mortar
Arrows Minions
Arrows Mortar
Arrows
Arrows Mortar
Minions Electro Wizard
Arrows Mortar Electro Wizard
Arrows
Mortar
Arrows Minions Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Minions
Arrows Mortar Electro Wizard
Arrows Mortar
Minions
Arrows
Arrows Mortar
Arrows Mortar
Inferno Dragon
Arrows Mortar Royal Ghost Electro Wizard
Arrows Mortar
Arrows Mortar
Arrows Electro Wizard
Electro Wizard Minions
Arrows Mortar
Arrows Electro Wizard
Arrows
Electro Wizard Minions Skeleton Army
Arrows Electro Wizard
Arrows
Electro Wizard
Arrows Mortar
Arrows
Minions Electro Wizard
Electro Wizard
Mortar Royal Ghost Electro Wizard

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