My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon
Giant Snowball
Minions Skeleton Army Baby Dragon Balloon
Zap
Minions Skeleton Army Balloon
Barbarian Barrel
Knight Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Knight Minions Wizard Skeleton Army Baby Dragon Balloon P.E.K.K.A
Fireball
Minions Wizard Skeleton Army Baby Dragon Balloon
Poison
Minions Wizard Skeleton Army Balloon
Lightning
Knight Wizard Baby Dragon Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Baby Dragon Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Skeleton Army Baby Dragon Freeze Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Skeleton Army Baby Dragon

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Baby Dragon Balloon Wizard
Minions
Knight Baby Dragon Balloon P.E.K.K.A
Wizard
Knight Balloon P.E.K.K.A
Skeleton Army
Baby Dragon
Knight Minions Balloon P.E.K.K.A
Freeze
Balloon
Balloon
Knight Freeze Minions Wizard Baby Dragon
P.E.K.K.A
Minions Wizard Baby Dragon

Defense Synergies 1 11

Knight
Minions Wizard Skeleton Army Baby Dragon
Minions
Knight Baby Dragon Freeze P.E.K.K.A
Wizard
Knight Skeleton Army Freeze P.E.K.K.A
Skeleton Army
Knight Wizard Freeze
Baby Dragon
Knight Minions P.E.K.K.A
Freeze
Minions Wizard Skeleton Army
Balloon
P.E.K.K.A
Minions Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Wizard Baby Dragon
Skeleton Army P.E.K.K.A Knight Minions
Skeleton Army P.E.K.K.A Knight Minions Freeze
Skeleton Army P.E.K.K.A Knight Minions
Skeleton Army P.E.K.K.A
Skeleton Army Freeze Minions Baby Dragon
Minions Wizard Baby Dragon Freeze
Baby Dragon P.E.K.K.A
P.E.K.K.A Minions Skeleton Army
Knight Skeleton Army
Minions Skeleton Army Knight Wizard Baby Dragon Freeze
Minions Wizard Baby Dragon
Skeleton Army P.E.K.K.A Knight Minions Wizard Freeze
Wizard Skeleton Army Minions Baby Dragon Freeze P.E.K.K.A
Skeleton Army P.E.K.K.A Knight
Skeleton Army Freeze P.E.K.K.A
Wizard Knight Minions Skeleton Army P.E.K.K.A
Knight Minions Wizard Skeleton Army Baby Dragon
Wizard Baby Dragon Freeze Knight Minions
P.E.K.K.A
Wizard Skeleton Army Knight Minions Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army P.E.K.K.A
Knight Wizard Baby Dragon
Skeleton Army P.E.K.K.A Knight Minions
Skeleton Army P.E.K.K.A Knight
P.E.K.K.A Knight Skeleton Army
Wizard Minions Baby Dragon Freeze
Skeleton Army P.E.K.K.A Knight Minions
P.E.K.K.A Knight Skeleton Army
Freeze P.E.K.K.A Knight Minions Skeleton Army Baby Dragon
P.E.K.K.A Skeleton Army
P.E.K.K.A Knight Minions
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Knight Wizard
Wizard Skeleton Army Baby Dragon
Skeleton Army Knight Minions Baby Dragon Freeze P.E.K.K.A
Minions Wizard Baby Dragon Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon Freeze
Baby Dragon
Baby Dragon
Knight Freeze
Wizard Baby Dragon
Wizard Minions Baby Dragon Freeze
Wizard Baby Dragon
Wizard Baby Dragon Freeze
Wizard
Minions
Knight Wizard
Wizard Baby Dragon
Knight Baby Dragon
Minions Baby Dragon Freeze
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Freeze
Minions
Wizard Baby Dragon
Wizard Baby Dragon
Minions Baby Dragon
Wizard
Baby Dragon
Freeze Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Wizard Baby Dragon
Minions Wizard Freeze
Wizard
Freeze
P.E.K.K.A
Wizard
Minions Skeleton Army Freeze
Wizard Baby Dragon
Freeze
Knight Wizard Baby Dragon
Wizard Baby Dragon
P.E.K.K.A
Minions Baby Dragon Freeze
Baby Dragon Freeze

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