My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Executioner Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon Lumberjack
Zap
Skeleton Army Balloon
Barbarian Barrel
Knight Skeleton Army Executioner Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Skeleton Army Balloon Executioner Lumberjack
Fireball
Skeleton Army Balloon Executioner Lumberjack
Poison
Skeleton Army Balloon Executioner
Lightning
Knight Balloon Executioner Lumberjack
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Freeze Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Army Freeze Lumberjack Balloon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Skeleton Army Freeze

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Knight Freeze Executioner Lumberjack Mega Knight
Knight
Balloon Executioner Zap Lumberjack
Skeleton Army
Freeze
Balloon Zap
Balloon
Zap Knight Freeze Lumberjack Executioner Mega Knight
Executioner
Knight Zap Balloon Mega Knight
Lumberjack
Balloon Zap Knight Mega Knight
Mega Knight
Zap Balloon Executioner Lumberjack

Defense Synergies 2 13

Zap
Mega Knight Knight Skeleton Army Executioner Lumberjack
Knight
Executioner Zap Skeleton Army Lumberjack
Skeleton Army
Zap Knight Freeze Executioner Lumberjack
Freeze
Skeleton Army Lumberjack Mega Knight
Balloon
Executioner
Knight Zap Skeleton Army Lumberjack Mega Knight
Lumberjack
Zap Knight Skeleton Army Freeze Executioner
Mega Knight
Zap Freeze Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner
Skeleton Army Lumberjack Zap Knight Executioner Mega Knight
Skeleton Army Lumberjack Mega Knight Knight Freeze Executioner
Skeleton Army Lumberjack Knight Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Freeze Zap Executioner Lumberjack Mega Knight
Zap Freeze Executioner
Zap Mega Knight
Skeleton Army Lumberjack
Knight Skeleton Army Lumberjack Mega Knight
Skeleton Army Executioner Zap Knight Freeze Lumberjack Mega Knight
Executioner Zap
Skeleton Army Lumberjack Mega Knight Zap Knight Freeze
Skeleton Army Executioner Mega Knight Zap Freeze Lumberjack
Skeleton Army Knight Lumberjack Mega Knight
Skeleton Army Zap Freeze Lumberjack Mega Knight
Mega Knight Knight Skeleton Army Executioner Lumberjack
Mega Knight Zap Knight Skeleton Army Executioner Lumberjack
Zap Freeze Executioner Knight Lumberjack Mega Knight
Lumberjack
Skeleton Army Mega Knight Knight Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Lumberjack Mega Knight Zap
Zap Knight Executioner Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Zap Knight
Skeleton Army Lumberjack Mega Knight Zap Knight
Knight Skeleton Army Executioner Lumberjack Mega Knight
Executioner Zap Freeze
Skeleton Army Knight Lumberjack
Mega Knight Knight Skeleton Army Lumberjack
Zap Freeze Mega Knight Knight Skeleton Army
Skeleton Army
Mega Knight Knight Lumberjack
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Knight Executioner Lumberjack
Skeleton Army Executioner Mega Knight
Skeleton Army Zap Knight Freeze Executioner Lumberjack
Executioner Mega Knight Zap Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Zap Executioner
Knight Freeze
Executioner Zap Mega Knight
Executioner Zap Freeze
Executioner
Zap Freeze Executioner
Zap
Lumberjack
Zap Knight
Zap Executioner
Knight Executioner
Freeze
Zap
Zap Executioner
Executioner Mega Knight
Freeze
Zap Executioner Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Freeze Executioner Mega Knight
Zap Executioner
Zap Mega Knight
Zap
Zap Executioner
Zap Freeze
Zap Mega Knight
Zap Freeze
Mega Knight
Zap Skeleton Army Freeze
Zap Executioner
Freeze
Knight Executioner Lumberjack Mega Knight
Zap Executioner
Zap
Executioner Mega Knight
Zap Freeze
Zap Executioner
Zap Freeze Executioner Mega Knight

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