My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Ice Wizard Ram Rider Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ram Rider Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Ram Rider Lava Hound
Giant Snowball
Goblin Gang Skeleton Army Ram Rider Lava Hound
Zap
Goblin Gang Skeleton Army Ram Rider Lava Hound
Barbarian Barrel
Goblin Gang Skeleton Army Executioner Ice Wizard
The Log
Goblin Gang Skeleton Army Ram Rider
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army Lava Hound
Royal Delivery
Goblin Gang Skeleton Army Executioner Ice Wizard Ram Rider Lava Hound
Fireball
Goblin Gang Skeleton Army Executioner Ice Wizard Ram Rider Lava Hound
Poison
Goblin Gang Skeleton Army Executioner Ice Wizard Lava Hound
Lightning
Executioner Ice Wizard Ram Rider
Rocket
Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Executioner Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Executioner Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Ice Wizard Executioner Ram Rider Rocket Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Skeleton Army Ice Wizard Executioner

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Lava Hound
Rocket
Lava Hound
Skeleton Army
Lava Hound
Executioner
Mega Knight
Ice Wizard
Ram Rider
Ram Rider
Ice Wizard Mega Knight
Mega Knight
Executioner Ram Rider
Lava Hound
Goblin Gang Rocket Skeleton Army

Defense Synergies 0 6

Goblin Gang
Skeleton Army Ice Wizard
Rocket
Skeleton Army
Goblin Gang Executioner Ice Wizard
Executioner
Skeleton Army Mega Knight
Ice Wizard
Goblin Gang Skeleton Army Mega Knight
Ram Rider
Mega Knight
Executioner Ice Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner Ram Rider
Skeleton Army Goblin Gang Executioner Ice Wizard Ram Rider Mega Knight
Goblin Gang Rocket Skeleton Army Ram Rider Mega Knight Executioner Ice Wizard
Skeleton Army Goblin Gang Ice Wizard Ram Rider Mega Knight
Rocket Skeleton Army Mega Knight
Goblin Gang Skeleton Army Executioner Ice Wizard Mega Knight
Rocket Ram Rider Goblin Gang Executioner Ice Wizard
Rocket Ram Rider Mega Knight
Goblin Gang Skeleton Army Ice Wizard
Goblin Gang Skeleton Army Ice Wizard Mega Knight
Goblin Gang Skeleton Army Executioner Ice Wizard Ram Rider Mega Knight
Executioner Goblin Gang Ice Wizard Ram Rider
Skeleton Army Mega Knight Goblin Gang Rocket Ice Wizard Ram Rider
Rocket Skeleton Army Executioner Mega Knight Goblin Gang
Skeleton Army Goblin Gang Ram Rider Mega Knight
Rocket Skeleton Army Goblin Gang Ram Rider Mega Knight
Mega Knight Goblin Gang Skeleton Army Executioner
Mega Knight Goblin Gang Skeleton Army Executioner Ice Wizard Ram Rider
Executioner Ice Wizard Ram Rider Mega Knight
Ram Rider
Goblin Gang Skeleton Army Mega Knight Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight
Goblin Gang Rocket Executioner Mega Knight
Goblin Gang Skeleton Army Mega Knight Rocket Ram Rider
Goblin Gang Rocket Skeleton Army Mega Knight Ram Rider
Goblin Gang Skeleton Army Executioner Ram Rider Mega Knight
Rocket Executioner Goblin Gang Ice Wizard Ram Rider
Goblin Gang Rocket Skeleton Army Ice Wizard Ram Rider
Mega Knight Skeleton Army
Rocket Mega Knight Skeleton Army
Goblin Gang Skeleton Army
Mega Knight
Rocket Skeleton Army Mega Knight
Rocket Skeleton Army Mega Knight Goblin Gang Executioner Ram Rider
Skeleton Army Executioner Mega Knight
Goblin Gang Skeleton Army Rocket Executioner
Executioner Mega Knight Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Executioner Ice Wizard Ram Rider
Rocket
Rocket
Rocket Executioner Mega Knight
Executioner Rocket Ice Wizard Ram Rider
Executioner
Executioner Ice Wizard Ram Rider
Ram Rider
Rocket Goblin Gang
Rocket Ram Rider
Rocket Executioner
Rocket Executioner
Rocket
Rocket Executioner
Rocket Executioner Mega Knight
Rocket
Rocket
Rocket Executioner Mega Knight
Rocket Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket
Executioner Ice Wizard Mega Knight
Executioner Ice Wizard Ram Rider
Ram Rider Mega Knight
Rocket
Executioner Ice Wizard
Rocket
Rocket Mega Knight
Rocket
Mega Knight
Rocket
Goblin Gang Rocket Skeleton Army
Rocket Executioner Ice Wizard Ram Rider
Goblin Gang Rocket Executioner Mega Knight
Executioner
Rocket
Executioner Mega Knight
Goblin Gang Rocket
Rocket Executioner
Rocket Executioner Mega Knight

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