My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Giant Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Giant Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Army
Giant Snowball
Zappies Skeleton Army
Zap
Mortar Zappies Skeleton Army
Barbarian Barrel
Mortar Elite Barbarians Zappies Skeleton Army Royal Ghost Magic Archer
The Log
Elite Barbarians Zappies Skeleton Army
Earthquake
Mortar Zappies Skeleton Army
Arrows
Zappies Skeleton Army
Royal Delivery
Elite Barbarians Zappies Skeleton Army Royal Ghost Magic Archer
Fireball
Mortar Elite Barbarians Zappies Skeleton Army Magic Archer
Poison
Mortar Zappies Skeleton Army Magic Archer
Lightning
Mortar Elite Barbarians Magic Archer
Rocket
Mortar Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Rocket Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Royal Ghost Mortar Zappies Magic Archer Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Royal Ghost Mortar Zappies

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Zappies Rocket
Elite Barbarians
Zappies Royal Ghost
Zappies
Mortar Elite Barbarians Giant Royal Ghost
Giant
Zappies Rocket Royal Ghost Magic Archer
Rocket
Mortar Giant
Skeleton Army
Royal Ghost
Elite Barbarians Zappies Giant Magic Archer
Magic Archer
Giant Royal Ghost

Defense Synergies 0 4

Mortar
Zappies Skeleton Army
Elite Barbarians
Zappies
Mortar Skeleton Army
Giant
Rocket
Skeleton Army
Mortar Zappies Magic Archer
Royal Ghost
Magic Archer
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Zappies Magic Archer
Elite Barbarians Skeleton Army Mortar Zappies
Mortar Rocket Skeleton Army Elite Barbarians Zappies
Elite Barbarians Skeleton Army Mortar Zappies
Elite Barbarians Rocket Skeleton Army
Skeleton Army Zappies Royal Ghost Magic Archer
Rocket Mortar Zappies Magic Archer
Rocket Magic Archer
Zappies Mortar Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Zappies Royal Ghost
Skeleton Army Zappies Royal Ghost Magic Archer
Zappies Magic Archer
Mortar Skeleton Army Elite Barbarians Zappies Rocket
Rocket Skeleton Army Mortar Zappies Royal Ghost Magic Archer
Elite Barbarians Skeleton Army Mortar Zappies
Rocket Skeleton Army Mortar Elite Barbarians Zappies
Mortar Elite Barbarians Zappies Skeleton Army
Mortar Elite Barbarians Zappies Skeleton Army Royal Ghost Magic Archer
Mortar Zappies Royal Ghost Magic Archer
Mortar Elite Barbarians Zappies
Skeleton Army Royal Ghost Elite Barbarians Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Zappies Royal Ghost
Mortar Elite Barbarians Rocket Royal Ghost Magic Archer
Zappies Skeleton Army Elite Barbarians Rocket
Rocket Skeleton Army Elite Barbarians Zappies
Elite Barbarians Zappies Skeleton Army
Rocket Zappies Magic Archer
Rocket Skeleton Army Elite Barbarians Zappies
Elite Barbarians Zappies Skeleton Army
Rocket Mortar Elite Barbarians Zappies Skeleton Army Magic Archer
Zappies Skeleton Army
Elite Barbarians Zappies
Rocket Skeleton Army Elite Barbarians
Elite Barbarians Rocket Skeleton Army Zappies
Zappies Skeleton Army Magic Archer
Elite Barbarians Zappies Skeleton Army Mortar Rocket Magic Archer
Elite Barbarians Zappies Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar Rocket Royal Ghost
Mortar Royal Ghost Magic Archer
Rocket Magic Archer
Rocket
Rocket Mortar Magic Archer
Rocket Magic Archer
Mortar Magic Archer
Magic Archer
Mortar
Rocket Elite Barbarians
Rocket Mortar Magic Archer
Rocket Magic Archer
Rocket Mortar Elite Barbarians Magic Archer
Mortar Rocket Magic Archer
Mortar Elite Barbarians Magic Archer
Rocket Mortar Magic Archer
Magic Archer Mortar Rocket
Mortar Rocket
Rocket
Rocket Mortar Magic Archer
Rocket Mortar Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket Mortar
Mortar Magic Archer
Mortar Royal Ghost Magic Archer
Mortar Magic Archer
Rocket Mortar Magic Archer
Elite Barbarians Magic Archer
Rocket Zappies
Elite Barbarians
Mortar Rocket Magic Archer
Rocket Zappies Magic Archer
Rocket Magic Archer
Zappies Rocket Skeleton Army Magic Archer
Rocket Zappies Magic Archer
Rocket Magic Archer
Mortar Magic Archer
Rocket
Elite Barbarians
Elite Barbarians Zappies Rocket Magic Archer
Zappies Rocket Magic Archer
Mortar Rocket Royal Ghost Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: