My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Lumberjack
Zap
Skeleton Army
Barbarian Barrel
Wizard Skeleton Army Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army Electro Wizard Lumberjack
Fireball
Wizard Skeleton Army Electro Wizard Lumberjack
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Fireball Mini P.E.K.K.A Electro Wizard Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Mini P.E.K.K.A The Log Lumberjack
Fireball
Zap The Log Electro Wizard
Mini P.E.K.K.A
Zap Wizard The Log Electro Wizard Lumberjack
Wizard
Mini P.E.K.K.A Lumberjack
Skeleton Army
The Log
Zap Fireball Mini P.E.K.K.A Lumberjack
Electro Wizard
Zap Fireball Mini P.E.K.K.A Lumberjack
Lumberjack
Zap Mini P.E.K.K.A Wizard The Log Electro Wizard

Defense Synergies 6 18

Zap
Fireball Mini P.E.K.K.A Electro Wizard Skeleton Army The Log Lumberjack
Fireball
Zap The Log Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A
Zap The Log Electro Wizard Fireball Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army The Log Electro Wizard Lumberjack
Skeleton Army
Zap Mini P.E.K.K.A Wizard The Log Electro Wizard Lumberjack
The Log
Fireball Mini P.E.K.K.A Zap Wizard Skeleton Army Electro Wizard Lumberjack
Electro Wizard
Zap Mini P.E.K.K.A Fireball Wizard Skeleton Army The Log Lumberjack
Lumberjack
Zap Fireball Wizard Skeleton Army The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Zap The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Electro Wizard
Fireball Mini P.E.K.K.A Skeleton Army The Log Lumberjack
Fireball Skeleton Army The Log Zap Electro Wizard Lumberjack
Electro Wizard Zap Fireball Wizard
Zap Fireball The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Mini P.E.K.K.A Electro Wizard Lumberjack
Skeleton Army Electro Wizard Zap Fireball Wizard The Log Lumberjack
Zap Fireball Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Zap Fireball Wizard The Log Electro Wizard
Fireball Wizard Skeleton Army Zap Mini P.E.K.K.A The Log Electro Wizard Lumberjack
Mini P.E.K.K.A Skeleton Army Electro Wizard Lumberjack
Skeleton Army Zap Fireball Mini P.E.K.K.A The Log Electro Wizard Lumberjack
Wizard Fireball Mini P.E.K.K.A Skeleton Army Electro Wizard Lumberjack
Fireball Zap Wizard Skeleton Army The Log Electro Wizard Lumberjack
Zap Wizard The Log Fireball Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Wizard Skeleton Army Fireball Mini P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A Wizard The Log Lumberjack
Skeleton Army Lumberjack Zap Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Zap Fireball The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack
Fireball Wizard Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Fireball Electro Wizard Lumberjack
Mini P.E.K.K.A Skeleton Army Lumberjack
Zap Electro Wizard Fireball Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Mini P.E.K.K.A Lumberjack
Skeleton Army Zap Fireball The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Fireball Wizard Lumberjack
Wizard Fireball Skeleton Army
Skeleton Army Electro Wizard Zap Fireball Mini P.E.K.K.A The Log Lumberjack
Zap Fireball Mini P.E.K.K.A Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap
Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Fireball Wizard The Log Electro Wizard
Fireball Zap Wizard
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard The Log Electro Wizard
Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Wizard
Fireball The Log Zap Wizard Electro Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard The Log
Zap Fireball Electro Wizard
Fireball Wizard The Log
Zap Electro Wizard Fireball Skeleton Army
Fireball Zap Wizard Electro Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Wizard Electro Wizard Lumberjack
The Log Zap Fireball Wizard
Zap Fireball
Zap Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Electro Wizard

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