My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Baby Dragon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Lava Hound
Giant Snowball
Bats Flying Machine Skeleton Army Baby Dragon Lumberjack Lava Hound
Zap
Bats Flying Machine Skeleton Army Lava Hound
Barbarian Barrel
Skeleton Army Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Bats Flying Machine Skeleton Army Lava Hound
Royal Delivery
Bats Flying Machine Skeleton Army Baby Dragon Lumberjack Lava Hound
Fireball
Flying Machine Skeleton Army Baby Dragon Lumberjack Lava Hound
Poison
Bats Flying Machine Skeleton Army Lava Hound
Lightning
Baby Dragon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Flying Machine Baby Dragon Poison Lumberjack Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Flying Machine

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Zap Flying Machine Baby Dragon Lumberjack
Zap
Bats Flying Machine Baby Dragon Poison Lumberjack Lava Hound
Flying Machine
Lava Hound Bats Zap Baby Dragon Lumberjack
Skeleton Army
Lava Hound
Baby Dragon
Lava Hound Bats Zap Flying Machine Poison Lumberjack
Poison
Lava Hound Zap Baby Dragon
Lumberjack
Bats Zap Flying Machine Baby Dragon Lava Hound
Lava Hound
Bats Flying Machine Baby Dragon Poison Zap Skeleton Army Lumberjack

Defense Synergies 0 13

Bats
Zap Baby Dragon Lumberjack
Zap
Bats Flying Machine Skeleton Army Baby Dragon Poison Lumberjack
Flying Machine
Zap Skeleton Army Baby Dragon Lumberjack
Skeleton Army
Zap Flying Machine Lumberjack
Baby Dragon
Bats Zap Flying Machine Lumberjack
Poison
Zap
Lumberjack
Bats Zap Flying Machine Skeleton Army Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Baby Dragon
Skeleton Army Lumberjack Bats Zap Flying Machine
Skeleton Army Lumberjack Bats
Skeleton Army Lumberjack Bats
Skeleton Army Poison Lumberjack
Skeleton Army Bats Zap Flying Machine Baby Dragon Lumberjack
Bats Zap Flying Machine Baby Dragon Poison
Zap Flying Machine Baby Dragon Poison
Skeleton Army Lumberjack
Skeleton Army Lumberjack
Bats Skeleton Army Poison Zap Flying Machine Baby Dragon Lumberjack
Bats Zap Flying Machine Baby Dragon Poison
Skeleton Army Lumberjack Bats Zap Flying Machine
Skeleton Army Bats Zap Baby Dragon Poison Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap Lumberjack
Bats Skeleton Army Poison Lumberjack
Bats Zap Flying Machine Skeleton Army Baby Dragon Lumberjack
Zap Baby Dragon Poison Bats Flying Machine Lumberjack
Lumberjack
Skeleton Army Bats Flying Machine Baby Dragon Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap
Poison Zap Flying Machine Baby Dragon Lumberjack
Skeleton Army Lumberjack Bats Zap
Skeleton Army Lumberjack Bats Zap
Skeleton Army Lumberjack
Poison Bats Zap Flying Machine Baby Dragon
Skeleton Army Bats Flying Machine Lumberjack
Skeleton Army Lumberjack
Zap Bats Flying Machine Skeleton Army Baby Dragon Poison
Skeleton Army
Bats Flying Machine Lumberjack
Skeleton Army Zap Poison
Skeleton Army Lumberjack
Flying Machine Skeleton Army Baby Dragon
Skeleton Army Bats Zap Flying Machine Baby Dragon Poison Lumberjack
Bats Poison Zap Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Baby Dragon
Poison Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Flying Machine Poison
Poison Zap Baby Dragon
Poison Bats Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Poison Zap Flying Machine Baby Dragon
Poison Zap Flying Machine
Bats Poison Lumberjack
Poison Zap Flying Machine
Poison Zap Flying Machine Baby Dragon
Flying Machine Poison Baby Dragon
Flying Machine Baby Dragon Poison
Zap Flying Machine Baby Dragon Poison
Zap Flying Machine Baby Dragon Poison
Flying Machine Baby Dragon Poison
Poison
Bats
Zap Flying Machine Baby Dragon Poison
Zap Flying Machine Baby Dragon Poison
Baby Dragon Poison
Poison
Zap Flying Machine Baby Dragon Poison
Zap Poison Baby Dragon
Poison Zap Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon Poison
Poison Zap Baby Dragon
Poison Bats Zap Flying Machine Baby Dragon
Zap Bats Flying Machine Poison
Poison Zap
Zap Poison
Poison
Zap Bats Flying Machine Skeleton Army
Poison Zap Flying Machine Baby Dragon
Poison Flying Machine Baby Dragon Lumberjack
Zap Flying Machine Baby Dragon Poison
Zap Poison
Flying Machine
Zap Bats Flying Machine Baby Dragon Poison
Bats Zap Flying Machine Poison
Poison Zap Flying Machine Baby Dragon

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