My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Barbarian Hut Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Mega Minion Dart Goblin Battle Ram Skeleton Army Lumberjack
Zap
Dart Goblin Battle Ram Skeleton Army
Barbarian Barrel
Dart Goblin Battle Ram Barbarian Hut Skeleton Army Magic Archer Lumberjack
The Log
Dart Goblin Battle Ram Barbarian Hut Skeleton Army Lumberjack
Earthquake
Barbarian Hut Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Mega Minion Dart Goblin Battle Ram Skeleton Army Magic Archer Lumberjack
Fireball
Mega Minion Dart Goblin Battle Ram Barbarian Hut Skeleton Army Magic Archer Lumberjack
Poison
Mega Minion Dart Goblin Barbarian Hut Skeleton Army Magic Archer
Lightning
Mega Minion Battle Ram Barbarian Hut Magic Archer Lumberjack
Rocket
Barbarian Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Dart Goblin Skeleton Army Battle Ram Magic Archer Lumberjack Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Mega Minion Dart Goblin Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Dart Goblin
Battle Ram Barbarian Hut The Log
Battle Ram
The Log Magic Archer Dart Goblin Barbarian Hut Lumberjack
Barbarian Hut
Dart Goblin Battle Ram Magic Archer
Skeleton Army
The Log
Battle Ram Dart Goblin Magic Archer Lumberjack
Magic Archer
Battle Ram Barbarian Hut The Log Lumberjack
Lumberjack
Battle Ram The Log Magic Archer

Defense Synergies 0 19

Mega Minion
Dart Goblin Barbarian Hut Skeleton Army The Log Lumberjack
Dart Goblin
Mega Minion Barbarian Hut Skeleton Army The Log Magic Archer Lumberjack
Battle Ram
Barbarian Hut
Mega Minion Dart Goblin Skeleton Army The Log Magic Archer
Skeleton Army
Mega Minion Dart Goblin Barbarian Hut The Log Magic Archer Lumberjack
The Log
Mega Minion Dart Goblin Barbarian Hut Skeleton Army Magic Archer Lumberjack
Magic Archer
Dart Goblin Barbarian Hut Skeleton Army The Log Lumberjack
Lumberjack
Mega Minion Dart Goblin Skeleton Army The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Mega Minion Dart Goblin The Log Magic Archer
Barbarian Hut Skeleton Army Lumberjack Mega Minion Dart Goblin The Log
Barbarian Hut Skeleton Army Lumberjack Mega Minion Dart Goblin
Barbarian Hut Skeleton Army Lumberjack Mega Minion Dart Goblin
Skeleton Army The Log Lumberjack
Skeleton Army The Log Mega Minion Dart Goblin Magic Archer Lumberjack
Mega Minion Dart Goblin Barbarian Hut Magic Archer
Barbarian Hut Dart Goblin The Log Magic Archer
Barbarian Hut Skeleton Army Lumberjack
Skeleton Army Dart Goblin Lumberjack
Dart Goblin Skeleton Army Mega Minion The Log Magic Archer Lumberjack
Mega Minion Dart Goblin Barbarian Hut Magic Archer
Barbarian Hut Skeleton Army Lumberjack The Log
Barbarian Hut Skeleton Army Mega Minion Dart Goblin The Log Magic Archer Lumberjack
Barbarian Hut Skeleton Army Lumberjack
Barbarian Hut Skeleton Army The Log Lumberjack
Barbarian Hut Skeleton Army Lumberjack
Mega Minion Dart Goblin Barbarian Hut Skeleton Army The Log Magic Archer Lumberjack
The Log Mega Minion Dart Goblin Barbarian Hut Magic Archer Lumberjack
Barbarian Hut Dart Goblin Lumberjack
Skeleton Army Dart Goblin The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Lumberjack
Mega Minion The Log Magic Archer Lumberjack
Skeleton Army Lumberjack Barbarian Hut The Log
Skeleton Army Lumberjack Barbarian Hut The Log
Barbarian Hut Skeleton Army Lumberjack
Dart Goblin Magic Archer
Skeleton Army Mega Minion Dart Goblin Barbarian Hut Lumberjack
Barbarian Hut Skeleton Army Lumberjack
Mega Minion Barbarian Hut Skeleton Army The Log Magic Archer
Mega Minion Dart Goblin Barbarian Hut Skeleton Army
Mega Minion Dart Goblin Lumberjack
Skeleton Army The Log
Skeleton Army Barbarian Hut Lumberjack
Dart Goblin Barbarian Hut Skeleton Army Magic Archer
Skeleton Army Mega Minion Dart Goblin Barbarian Hut The Log Magic Archer Lumberjack
Mega Minion Dart Goblin Barbarian Hut The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Barbarian Hut The Log
Dart Goblin The Log Magic Archer
Dart Goblin Barbarian Hut The Log Magic Archer
Dart Goblin Barbarian Hut The Log
The Log Magic Archer
Mega Minion Dart Goblin Magic Archer
Dart Goblin The Log Magic Archer
The Log Dart Goblin Barbarian Hut Magic Archer
The Log Dart Goblin
Lumberjack
Dart Goblin The Log Magic Archer
Dart Goblin Magic Archer
Dart Goblin Barbarian Hut The Log Magic Archer
Dart Goblin Magic Archer
Dart Goblin Barbarian Hut The Log Magic Archer
Dart Goblin Barbarian Hut The Log Magic Archer
Magic Archer Dart Goblin Barbarian Hut The Log
Mega Minion Dart Goblin The Log Magic Archer
Dart Goblin The Log Magic Archer
The Log Magic Archer
The Log
Barbarian Hut The Log
The Log Magic Archer
Mega Minion
The Log Dart Goblin Magic Archer
The Log Magic Archer
Dart Goblin The Log Magic Archer
Dart Goblin Magic Archer
Mega Minion Dart Goblin
Mega Minion
Dart Goblin The Log Magic Archer
Magic Archer
The Log Magic Archer
Dart Goblin Barbarian Hut Skeleton Army Magic Archer
Mega Minion Dart Goblin Magic Archer
The Log
Mega Minion Dart Goblin Magic Archer Lumberjack
The Log Dart Goblin Magic Archer
Mega Minion Dart Goblin
Dart Goblin The Log Magic Archer
Dart Goblin Magic Archer
Dart Goblin The Log Magic Archer

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