My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Fisherman Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Skeleton Army Fisherman Graveyard Lava Hound
Giant Snowball
Spear Goblins Minions Mega Minion Skeleton Army Fisherman Graveyard Lava Hound
Zap
Spear Goblins Minions Skeleton Army Fisherman Graveyard Lava Hound
Barbarian Barrel
Spear Goblins Skeleton Army Graveyard
The Log
Spear Goblins Skeleton Army Fisherman Graveyard
Earthquake
Spear Goblins Skeleton Army Graveyard
Arrows
Spear Goblins Minions Skeleton Army Graveyard Lava Hound
Royal Delivery
Spear Goblins Minions Mega Minion Skeleton Army Fisherman Graveyard Lava Hound
Fireball
Minions Mega Minion Skeleton Army Fisherman Lava Hound
Poison
Spear Goblins Minions Mega Minion Skeleton Army Fisherman Graveyard Lava Hound
Lightning
Mega Minion Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mega Minion Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Minions Mega Minion Skeleton Army Fisherman Graveyard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Minions Mega Minion

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Graveyard
Arrows
Graveyard Lava Hound Mega Minion
Minions
Lava Hound Fisherman Graveyard
Mega Minion
Lava Hound Arrows Graveyard
Skeleton Army
Lava Hound
Fisherman
Minions Graveyard
Graveyard
Arrows Spear Goblins Minions Mega Minion Fisherman Lava Hound
Lava Hound
Arrows Minions Mega Minion Skeleton Army Graveyard

Defense Synergies 0 8

Spear Goblins
Arrows Minions Mega Minion Skeleton Army
Arrows
Spear Goblins Mega Minion
Minions
Spear Goblins Fisherman
Mega Minion
Spear Goblins Arrows Skeleton Army Fisherman
Skeleton Army
Spear Goblins Mega Minion
Fisherman
Minions Mega Minion
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Mega Minion
Skeleton Army Minions Mega Minion Fisherman
Skeleton Army Fisherman Minions Mega Minion
Skeleton Army Minions Mega Minion Fisherman
Arrows Skeleton Army
Arrows Skeleton Army Spear Goblins Minions Mega Minion
Minions Mega Minion Spear Goblins Arrows
Arrows
Minions Skeleton Army Fisherman
Skeleton Army Spear Goblins Fisherman
Minions Skeleton Army Spear Goblins Arrows Mega Minion Fisherman
Arrows Minions Mega Minion Spear Goblins
Skeleton Army Minions
Skeleton Army Arrows Minions Mega Minion
Skeleton Army
Skeleton Army Fisherman
Arrows Minions Skeleton Army Fisherman
Arrows Spear Goblins Minions Mega Minion Skeleton Army Fisherman
Arrows Spear Goblins Minions Mega Minion Fisherman
Fisherman
Skeleton Army Spear Goblins Arrows Minions Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Fisherman
Arrows Mega Minion Fisherman
Skeleton Army Spear Goblins Minions Fisherman
Skeleton Army Fisherman
Skeleton Army Fisherman
Arrows Minions
Skeleton Army Spear Goblins Minions Mega Minion
Skeleton Army Fisherman
Spear Goblins Minions Mega Minion Skeleton Army
Mega Minion Skeleton Army
Minions Mega Minion
Skeleton Army Arrows
Skeleton Army
Skeleton Army
Skeleton Army Spear Goblins Minions Mega Minion Fisherman
Arrows Minions Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Fisherman
Arrows
Arrows
Arrows
Arrows Spear Goblins Minions Mega Minion
Arrows
Arrows
Arrows Fisherman
Minions Fisherman
Arrows Fisherman
Arrows
Fisherman
Arrows Minions Fisherman
Arrows Fisherman
Spear Goblins Arrows
Arrows
Arrows
Minions Fisherman
Arrows Mega Minion Fisherman
Arrows
Minions
Arrows
Fisherman
Arrows
Arrows
Mega Minion Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows
Minions Mega Minion
Mega Minion
Arrows
Arrows
Arrows
Spear Goblins Minions Skeleton Army
Arrows Mega Minion
Arrows
Mega Minion
Arrows
Arrows
Mega Minion
Minions

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