My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Miner Lava Hound
Giant Snowball
Minion Horde Skeleton Army Miner Lava Hound
Zap
Minion Horde Inferno Tower Skeleton Army Lava Hound
Barbarian Barrel
Inferno Tower Skeleton Army
The Log
Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Minion Horde Skeleton Army Lava Hound
Royal Delivery
Minion Horde Skeleton Army Miner Lava Hound
Fireball
Minion Horde Inferno Tower Skeleton Army Lava Hound
Poison
Minion Horde Inferno Tower Skeleton Army Lava Hound
Lightning
Inferno Tower
Rocket
Minion Horde Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Miner Fireball Minion Horde Inferno Tower Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Skeleton Army Miner

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Minion Horde The Log Lava Hound
Minion Horde
Miner Lava Hound Zap
Fireball
Zap Lava Hound The Log Miner
Inferno Tower
Skeleton Army
Lava Hound
The Log
Zap Fireball Miner
Miner
Zap Minion Horde Lava Hound Fireball The Log
Lava Hound
Minion Horde Fireball Miner Zap Skeleton Army

Defense Synergies 4 11

Zap
Fireball Minion Horde Inferno Tower Skeleton Army The Log Miner
Minion Horde
Zap Inferno Tower The Log
Fireball
Zap The Log Inferno Tower Miner
Inferno Tower
Skeleton Army The Log Zap Minion Horde Fireball
Skeleton Army
Inferno Tower Zap The Log
The Log
Fireball Inferno Tower Zap Minion Horde Skeleton Army Miner
Miner
Zap Fireball The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Inferno Tower The Log
Minion Horde Inferno Tower Skeleton Army Zap The Log
Minion Horde Inferno Tower Skeleton Army
Minion Horde Inferno Tower Skeleton Army
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Zap
Minion Horde Inferno Tower Zap Fireball
Zap Fireball Inferno Tower The Log
Minion Horde Inferno Tower Skeleton Army
Skeleton Army Minion Horde Inferno Tower Miner
Minion Horde Skeleton Army Zap Fireball The Log
Minion Horde Inferno Tower Zap Fireball
Minion Horde Inferno Tower Skeleton Army Zap Fireball The Log
Fireball Skeleton Army Zap Minion Horde The Log
Inferno Tower Skeleton Army Minion Horde
Minion Horde Inferno Tower Skeleton Army Zap Fireball The Log
Minion Horde Fireball Inferno Tower Skeleton Army
Fireball Zap Minion Horde Skeleton Army The Log
Zap The Log Fireball
Inferno Tower
Skeleton Army Minion Horde Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Inferno Tower
Fireball Zap The Log Miner
Skeleton Army Zap Minion Horde Inferno Tower The Log
Skeleton Army Zap Minion Horde Fireball Inferno Tower The Log
Inferno Tower Minion Horde Skeleton Army
Fireball Zap Minion Horde
Skeleton Army Minion Horde Fireball Inferno Tower
Inferno Tower Minion Horde Skeleton Army
Zap Minion Horde Fireball Inferno Tower Skeleton Army The Log
Inferno Tower Minion Horde Skeleton Army
Minion Horde Inferno Tower
Skeleton Army Zap Fireball The Log
Skeleton Army Minion Horde Fireball Inferno Tower
Minion Horde Fireball Skeleton Army
Inferno Tower Skeleton Army Zap Minion Horde Fireball The Log
Zap Minion Horde Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde The Log
Fireball Zap The Log Miner
Minion Horde Fireball The Log Miner
Fireball The Log
Fireball Zap Minion Horde The Log
Fireball Zap Minion Horde
Minion Horde The Log
Fireball The Log Zap
Fireball The Log Miner Zap
Minion Horde Fireball
Miner Zap Minion Horde Fireball The Log
Fireball Zap
Fireball The Log Miner
Minion Horde Fireball
Zap Fireball The Log
Zap Minion Horde Fireball The Log
Minion Horde Fireball The Log
Fireball
Minion Horde
Zap Fireball The Log
Zap Fireball The Log Miner
Minion Horde Fireball The Log
Fireball
The Log
Zap Minion Horde Fireball The Log
Zap The Log Fireball
Minion Horde
Fireball The Log Miner Zap
Fireball Zap The Log Miner
Fireball Miner Zap The Log
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball The Log Miner
Zap Minion Horde Fireball
Minion Horde
Fireball The Log
Zap Minion Horde Fireball Skeleton Army
Fireball Zap
The Log Fireball
Fireball Miner Minion Horde
The Log Zap Fireball
Zap Fireball
Minion Horde
Zap Minion Horde Fireball The Log
Zap Fireball
Zap Fireball The Log Miner

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