My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Baby Dragon Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Flying Machine Baby Dragon Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Balloon Lava Hound
Giant Snowball
Flying Machine Skeleton Army Clone Baby Dragon Balloon Lava Hound
Zap
Flying Machine Skeleton Army Clone Balloon Lava Hound
Barbarian Barrel
Valkyrie Skeleton Army Clone
The Log
Mini P.E.K.K.A Skeleton Army Clone
Earthquake
Skeleton Army Clone
Arrows
Flying Machine Skeleton Army Clone Lava Hound
Royal Delivery
Mini P.E.K.K.A Valkyrie Flying Machine Skeleton Army Clone Baby Dragon Balloon Lava Hound
Fireball
Flying Machine Skeleton Army Clone Baby Dragon Balloon Lava Hound
Poison
Flying Machine Skeleton Army Clone Balloon Lava Hound
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Balloon
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Clone Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Clone Mini P.E.K.K.A Valkyrie Flying Machine Baby Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Clone Mini P.E.K.K.A Valkyrie

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Baby Dragon
Valkyrie
Balloon Mini P.E.K.K.A Flying Machine Baby Dragon
Flying Machine
Lava Hound Valkyrie Clone Baby Dragon Balloon
Skeleton Army
Clone Lava Hound
Clone
Skeleton Army Balloon Lava Hound Flying Machine Baby Dragon
Baby Dragon
Lava Hound Mini P.E.K.K.A Valkyrie Flying Machine Clone Balloon
Balloon
Valkyrie Clone Lava Hound Flying Machine Baby Dragon
Lava Hound
Flying Machine Clone Baby Dragon Balloon Skeleton Army

Defense Synergies 0 7

Mini P.E.K.K.A
Valkyrie Skeleton Army Baby Dragon
Valkyrie
Mini P.E.K.K.A Flying Machine Baby Dragon
Flying Machine
Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Mini P.E.K.K.A Flying Machine
Clone
Baby Dragon
Mini P.E.K.K.A Valkyrie Flying Machine
Balloon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Flying Machine Baby Dragon
Mini P.E.K.K.A Skeleton Army Valkyrie Flying Machine
Mini P.E.K.K.A Skeleton Army Valkyrie
Mini P.E.K.K.A Skeleton Army Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army Valkyrie Flying Machine Baby Dragon
Flying Machine Baby Dragon
Valkyrie Flying Machine Baby Dragon
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Flying Machine Baby Dragon
Flying Machine Baby Dragon
Mini P.E.K.K.A Skeleton Army Valkyrie Flying Machine
Valkyrie Skeleton Army Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A
Mini P.E.K.K.A Valkyrie Skeleton Army
Valkyrie Flying Machine Skeleton Army Baby Dragon
Valkyrie Baby Dragon Flying Machine
Mini P.E.K.K.A
Valkyrie Skeleton Army Mini P.E.K.K.A Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army
Mini P.E.K.K.A Valkyrie Flying Machine Baby Dragon
Skeleton Army Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army
Mini P.E.K.K.A Valkyrie Skeleton Army
Flying Machine Baby Dragon
Mini P.E.K.K.A Skeleton Army Valkyrie Flying Machine
Mini P.E.K.K.A Valkyrie Skeleton Army
Mini P.E.K.K.A Valkyrie Flying Machine Skeleton Army Baby Dragon
Skeleton Army
Mini P.E.K.K.A Valkyrie Flying Machine
Skeleton Army Valkyrie
Mini P.E.K.K.A Skeleton Army Valkyrie
Valkyrie Flying Machine Skeleton Army Baby Dragon
Skeleton Army Mini P.E.K.K.A Valkyrie Flying Machine Baby Dragon
Valkyrie Mini P.E.K.K.A Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Valkyrie Flying Machine
Valkyrie Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine
Mini P.E.K.K.A
Valkyrie Flying Machine
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine Baby Dragon
Valkyrie Flying Machine Baby Dragon
Baby Dragon
Flying Machine Baby Dragon
Valkyrie Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Baby Dragon
Flying Machine Baby Dragon
Flying Machine
Mini P.E.K.K.A
Flying Machine Skeleton Army
Flying Machine Baby Dragon
Mini P.E.K.K.A Valkyrie Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine
Flying Machine Baby Dragon
Flying Machine
Flying Machine Baby Dragon

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