My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant Skeleton Army
Giant Snowball
Archers Goblin Gang Furnace Skeleton Army
Zap
Archers Goblin Gang Royal Giant Furnace Skeleton Army
Barbarian Barrel
Archers Knight Goblin Gang Furnace Skeleton Army
The Log
Archers Goblin Gang Royal Giant Furnace Skeleton Army
Earthquake
Archers Goblin Gang Furnace Skeleton Army
Arrows
Archers Goblin Gang Furnace Skeleton Army
Royal Delivery
Archers Knight Goblin Gang Skeleton Army
Fireball
Archers Goblin Gang Furnace Skeleton Army
Poison
Archers Goblin Gang Furnace Skeleton Army
Lightning
Knight Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Goblin Gang Skeleton Army Furnace Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Goblin Gang

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Giant
Knight
Archers Goblin Gang Furnace The Log
Goblin Gang
Knight Royal Giant
Royal Giant
Furnace Archers Goblin Gang Rocket The Log
Furnace
Royal Giant Knight
Rocket
Royal Giant
Skeleton Army
The Log
Knight Royal Giant

Defense Synergies 2 13

Archers
Knight Goblin Gang Furnace Skeleton Army The Log
Knight
Archers Goblin Gang Furnace Skeleton Army The Log
Goblin Gang
Knight Archers Furnace Skeleton Army The Log
Royal Giant
Furnace
Archers Knight Goblin Gang Skeleton Army
Rocket
The Log
Skeleton Army
Archers Knight Goblin Gang Furnace The Log
The Log
Archers Knight Goblin Gang Rocket Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight The Log
Skeleton Army Knight Goblin Gang Furnace The Log
Goblin Gang Furnace Rocket Skeleton Army Archers Knight
Skeleton Army Knight Goblin Gang Furnace
Rocket Skeleton Army The Log
Goblin Gang Skeleton Army The Log Archers Furnace
Furnace Rocket Archers Goblin Gang
Rocket The Log
Goblin Gang Furnace Skeleton Army
Knight Goblin Gang Skeleton Army Archers
Archers Goblin Gang Skeleton Army Knight Furnace The Log
Archers Goblin Gang Furnace
Furnace Skeleton Army Knight Goblin Gang Rocket The Log
Rocket Skeleton Army Goblin Gang Furnace The Log
Skeleton Army Knight Goblin Gang Furnace
Rocket Skeleton Army Goblin Gang Furnace The Log
Knight Goblin Gang Furnace Skeleton Army
Archers Knight Goblin Gang Furnace Skeleton Army The Log
Furnace The Log Archers Knight
Goblin Gang Skeleton Army Archers Knight Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Archers Furnace
Archers Knight Goblin Gang Rocket The Log
Goblin Gang Skeleton Army Knight Furnace Rocket The Log
Goblin Gang Rocket Skeleton Army Knight The Log
Knight Goblin Gang Skeleton Army
Furnace Rocket Archers Goblin Gang
Goblin Gang Rocket Skeleton Army Archers Knight Furnace
Knight Skeleton Army
Rocket Knight Skeleton Army The Log
Goblin Gang Skeleton Army
Knight
Rocket Skeleton Army The Log
Rocket Skeleton Army Knight Goblin Gang
Archers Furnace Skeleton Army
Goblin Gang Skeleton Army Archers Knight Furnace Rocket The Log
Archers The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log
The Log
Rocket The Log
Knight Rocket The Log
Rocket Furnace The Log
Furnace Rocket
Archers Furnace The Log
The Log
The Log
Rocket Goblin Gang
Rocket Knight The Log
Archers Rocket
Rocket Knight The Log
Rocket
Furnace The Log
Rocket Furnace The Log
Furnace Rocket The Log
Rocket
Rocket
Rocket Archers The Log
Rocket The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
The Log Furnace
The Log
The Log
Rocket The Log
Archers Furnace
Rocket
Rocket The Log
Rocket
Rocket The Log
Archers Goblin Gang Rocket Skeleton Army
Rocket Archers
The Log
Knight Goblin Gang Rocket
The Log
Rocket
Goblin Gang Rocket The Log
Rocket
Rocket The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: