My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Goblin Gang Musketeer Goblin Barrel Skeleton Army Inferno Dragon
Zap
Goblin Gang Royal Giant Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Gang Musketeer Goblin Barrel Skeleton Army
The Log
Goblin Gang Royal Giant Musketeer Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Goblin Barrel Skeleton Army
Arrows
Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Musketeer Goblin Barrel Skeleton Army Inferno Dragon
Fireball
Goblin Gang Musketeer Goblin Barrel Skeleton Army Inferno Dragon
Poison
Goblin Gang Musketeer Skeleton Army
Lightning
Musketeer Inferno Dragon
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Skeleton Army Fireball Musketeer Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Royal Giant Musketeer
Goblin Gang
Goblin Barrel Royal Giant
Royal Giant
Fireball Goblin Barrel Zap Goblin Gang Musketeer
Fireball
Zap Royal Giant
Musketeer
Zap Royal Giant
Goblin Barrel
Goblin Gang Royal Giant Skeleton Army
Skeleton Army
Goblin Barrel
Inferno Dragon

Defense Synergies 2 9

Zap
Fireball Goblin Gang Musketeer Skeleton Army Inferno Dragon
Goblin Gang
Musketeer Zap Skeleton Army Inferno Dragon
Royal Giant
Fireball
Zap Musketeer
Musketeer
Goblin Gang Zap Fireball Skeleton Army
Goblin Barrel
Skeleton Army
Zap Goblin Gang Musketeer Inferno Dragon
Inferno Dragon
Zap Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Skeleton Army Inferno Dragon Zap Goblin Gang Musketeer
Goblin Gang Skeleton Army Musketeer Inferno Dragon
Skeleton Army Inferno Dragon Goblin Gang Musketeer
Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Zap Musketeer
Musketeer Inferno Dragon Zap Goblin Gang Fireball
Zap Fireball Musketeer
Inferno Dragon Goblin Gang Musketeer Skeleton Army
Goblin Gang Skeleton Army Musketeer
Goblin Gang Skeleton Army Zap Fireball Musketeer
Musketeer Inferno Dragon Zap Goblin Gang Fireball
Skeleton Army Zap Goblin Gang Fireball Musketeer
Fireball Skeleton Army Zap Goblin Gang
Skeleton Army Inferno Dragon Goblin Gang
Skeleton Army Zap Goblin Gang Fireball Inferno Dragon
Goblin Gang Fireball Musketeer Skeleton Army
Fireball Zap Goblin Gang Musketeer Skeleton Army
Zap Fireball Musketeer Inferno Dragon
Musketeer Inferno Dragon
Goblin Gang Skeleton Army Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Fireball
Fireball Zap Goblin Gang Musketeer Inferno Dragon
Goblin Gang Skeleton Army Zap Musketeer
Goblin Gang Skeleton Army Zap Fireball Musketeer
Goblin Gang Musketeer Skeleton Army Inferno Dragon
Fireball Zap Goblin Gang Musketeer
Goblin Gang Skeleton Army Fireball Musketeer
Skeleton Army Inferno Dragon
Zap Fireball Skeleton Army Inferno Dragon
Goblin Gang Musketeer Skeleton Army Inferno Dragon
Inferno Dragon Musketeer
Skeleton Army Zap Fireball
Skeleton Army Goblin Gang Fireball
Fireball Musketeer Skeleton Army
Goblin Gang Skeleton Army Zap Fireball Musketeer Inferno Dragon
Zap Fireball Musketeer Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Zap
Fireball Zap Musketeer
Musketeer
Fireball Zap
Fireball Zap
Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball
Inferno Dragon
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Goblin Gang Fireball Musketeer Skeleton Army
Fireball Zap Musketeer
Fireball
Fireball Goblin Gang Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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