My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Inferno Dragon
Zap
Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Barrel Skeleton Army Magic Archer
The Log
Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Hog Rider Goblin Barrel Skeleton Army P.E.K.K.A Inferno Dragon Magic Archer
Fireball
Hog Rider Goblin Barrel Skeleton Army Inferno Dragon Magic Archer
Poison
Skeleton Army Magic Archer
Lightning
Inferno Dragon Magic Archer
Rocket
Hog Rider Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Fireball Hog Rider Inferno Dragon Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Skeleton Army Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Magic Archer
Fireball
Zap Hog Rider Magic Archer
Hog Rider
Zap Fireball Goblin Barrel Magic Archer
Goblin Barrel
Hog Rider Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Zap Magic Archer Goblin Barrel
Inferno Dragon
Magic Archer
P.E.K.K.A Zap Fireball Hog Rider

Defense Synergies 1 6

Zap
Fireball Skeleton Army P.E.K.K.A Inferno Dragon Magic Archer
Fireball
Zap
Hog Rider
Goblin Barrel
Skeleton Army
Zap Inferno Dragon Magic Archer
P.E.K.K.A
Zap
Inferno Dragon
Zap Skeleton Army
Magic Archer
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Magic Archer
Skeleton Army P.E.K.K.A Inferno Dragon Zap
Skeleton Army P.E.K.K.A Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon
Fireball Skeleton Army P.E.K.K.A
Fireball Skeleton Army Zap Magic Archer
Inferno Dragon Zap Fireball Magic Archer
Zap Fireball P.E.K.K.A Magic Archer
P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army
Skeleton Army Zap Fireball Magic Archer
Inferno Dragon Zap Fireball Magic Archer
Skeleton Army P.E.K.K.A Zap Fireball
Fireball Skeleton Army Zap P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A Inferno Dragon
Skeleton Army Zap Fireball P.E.K.K.A Inferno Dragon
Fireball Skeleton Army P.E.K.K.A
Fireball Zap Skeleton Army Magic Archer
Zap Fireball Inferno Dragon Magic Archer
P.E.K.K.A Inferno Dragon
Skeleton Army Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball P.E.K.K.A
Fireball Zap Inferno Dragon Magic Archer
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Zap Fireball
P.E.K.K.A Skeleton Army Inferno Dragon
Fireball Zap Magic Archer
Skeleton Army P.E.K.K.A Fireball
P.E.K.K.A Skeleton Army Inferno Dragon
Zap P.E.K.K.A Fireball Skeleton Army Inferno Dragon Magic Archer
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon
Skeleton Army P.E.K.K.A Zap Fireball
Skeleton Army P.E.K.K.A Fireball
Fireball Skeleton Army Magic Archer
Skeleton Army Zap Fireball P.E.K.K.A Inferno Dragon Magic Archer
Zap Fireball P.E.K.K.A Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Zap Magic Archer
Fireball Magic Archer
Fireball
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Magic Archer
Fireball Zap Magic Archer
Fireball Zap
Fireball
Zap Fireball Magic Archer
Fireball Zap Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Magic Archer Fireball
Fireball
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball
Zap Fireball Magic Archer
Inferno Dragon
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Zap Fireball Magic Archer
Zap Fireball
Fireball
Zap Fireball Magic Archer
Zap Fireball Magic Archer
P.E.K.K.A
Fireball Magic Archer
Zap Fireball Skeleton Army Magic Archer
Fireball Zap Magic Archer
Fireball
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball
P.E.K.K.A
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer

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