My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Elite Barbarians Goblin Cage Bomb Tower Royal Hogs Mirror Rage Clone Executioner The Log Miner Princess Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Night Witch Graveyard Sparky Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Electro Dragon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Army Inferno Dragon
Giant Snowball
Goblin Gang Skeleton Army Electro Dragon Inferno Dragon Lumberjack
Zap
Goblin Gang Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Lumberjack
The Log
Goblin Gang Skeleton Army Lumberjack
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Wizard Skeleton Army Electro Dragon Inferno Dragon Lumberjack
Fireball
Goblin Gang Wizard Skeleton Army Electro Dragon Inferno Dragon Lumberjack
Poison
Goblin Gang Wizard Skeleton Army Electro Dragon
Lightning
Wizard Electro Dragon Inferno Dragon Lumberjack
Rocket
Wizard Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Fireball Inferno Dragon Lumberjack Giant Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Skeleton Army Fireball Inferno Dragon

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant
Fireball
Giant
Giant
Electro Dragon Goblin Gang Fireball Wizard Lumberjack
Wizard
Giant Lumberjack
Skeleton Army
Electro Dragon
Giant Inferno Dragon
Inferno Dragon
Electro Dragon
Lumberjack
Giant Wizard

Defense Synergies 0 11

Goblin Gang
Skeleton Army Inferno Dragon Lumberjack
Fireball
Lumberjack
Giant
Wizard
Skeleton Army Lumberjack
Skeleton Army
Goblin Gang Wizard Electro Dragon Inferno Dragon Lumberjack
Electro Dragon
Skeleton Army Inferno Dragon Lumberjack
Inferno Dragon
Goblin Gang Skeleton Army Electro Dragon
Lumberjack
Goblin Gang Fireball Wizard Skeleton Army Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Dragon
Skeleton Army Inferno Dragon Lumberjack Goblin Gang Electro Dragon
Goblin Gang Skeleton Army Lumberjack Electro Dragon Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Goblin Gang Electro Dragon
Fireball Skeleton Army Lumberjack
Goblin Gang Fireball Skeleton Army Electro Dragon Lumberjack
Inferno Dragon Goblin Gang Fireball Wizard Electro Dragon
Fireball Electro Dragon
Inferno Dragon Goblin Gang Skeleton Army Lumberjack
Goblin Gang Skeleton Army Lumberjack
Goblin Gang Skeleton Army Fireball Wizard Electro Dragon Lumberjack
Inferno Dragon Goblin Gang Fireball Wizard Electro Dragon
Skeleton Army Lumberjack Goblin Gang Fireball Wizard Electro Dragon
Fireball Wizard Skeleton Army Goblin Gang Electro Dragon Lumberjack
Skeleton Army Inferno Dragon Goblin Gang Lumberjack
Skeleton Army Goblin Gang Fireball Inferno Dragon Lumberjack
Wizard Goblin Gang Fireball Skeleton Army Electro Dragon Lumberjack
Fireball Goblin Gang Wizard Skeleton Army Electro Dragon Lumberjack
Wizard Fireball Electro Dragon Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Goblin Gang Wizard Skeleton Army Fireball Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Lumberjack Fireball
Fireball Goblin Gang Wizard Electro Dragon Inferno Dragon Lumberjack
Goblin Gang Skeleton Army Lumberjack Electro Dragon
Goblin Gang Skeleton Army Lumberjack Fireball
Goblin Gang Skeleton Army Inferno Dragon Lumberjack
Fireball Wizard Goblin Gang Electro Dragon
Goblin Gang Skeleton Army Fireball Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Electro Dragon Fireball Skeleton Army Inferno Dragon
Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon Electro Dragon Lumberjack
Skeleton Army Fireball
Skeleton Army Goblin Gang Fireball Wizard Lumberjack
Wizard Fireball Skeleton Army Electro Dragon
Goblin Gang Skeleton Army Electro Dragon Fireball Inferno Dragon Lumberjack
Fireball Wizard Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Wizard
Fireball Wizard Electro Dragon
Wizard
Fireball Wizard Electro Dragon
Fireball Wizard Electro Dragon
Goblin Gang Fireball Electro Dragon Lumberjack
Fireball Wizard Electro Dragon
Fireball Wizard Electro Dragon
Fireball
Fireball Electro Dragon
Fireball
Fireball Wizard Electro Dragon
Fireball Wizard Electro Dragon
Fireball
Fireball Wizard Electro Dragon
Fireball Wizard Electro Dragon
Fireball
Fireball Wizard
Fireball Electro Dragon
Fireball Wizard Electro Dragon
Inferno Dragon
Fireball Wizard Electro Dragon
Fireball Wizard Electro Dragon
Fireball
Fireball Wizard Electro Dragon
Electro Dragon Fireball Wizard
Fireball
Fireball Wizard Electro Dragon
Fireball Electro Dragon
Fireball Wizard
Goblin Gang Fireball Skeleton Army Electro Dragon
Fireball Wizard Electro Dragon
Fireball
Fireball Goblin Gang Wizard Electro Dragon Lumberjack
Fireball Wizard Electro Dragon
Fireball
Electro Dragon
Electro Dragon Goblin Gang Fireball
Fireball Electro Dragon
Electro Dragon Fireball

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