My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Baby Dragon Dark Prince Prince Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Baby Dragon Dark Prince Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Prince Inferno Dragon
Giant Snowball
Skeleton Army Baby Dragon Inferno Dragon Lumberjack
Zap
Skeleton Army Dark Prince Prince Inferno Dragon
Barbarian Barrel
Skeleton Army Dark Prince Lumberjack
The Log
Skeleton Army Dark Prince Prince Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Baby Dragon Dark Prince Prince Inferno Dragon Lumberjack
Fireball
Skeleton Army Baby Dragon Inferno Dragon Lumberjack
Poison
Skeleton Army
Lightning
Ice Golem Baby Dragon Dark Prince Prince Inferno Dragon Lumberjack
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Skeleton Army Baby Dragon Dark Prince Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Skeleton Army Fireball Baby Dragon Dark Prince Inferno Dragon Lumberjack Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Skeleton Army Fireball Baby Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Prince Lumberjack Baby Dragon
Fireball
Baby Dragon Dark Prince
Skeleton Army
Baby Dragon
Ice Golem Fireball Dark Prince Prince Inferno Dragon Lumberjack
Dark Prince
Prince Fireball Baby Dragon Lumberjack
Prince
Ice Golem Dark Prince Baby Dragon Lumberjack
Inferno Dragon
Baby Dragon
Lumberjack
Ice Golem Baby Dragon Dark Prince Prince

Defense Synergies 0 14

Ice Golem
Fireball Baby Dragon Inferno Dragon Lumberjack
Fireball
Ice Golem Dark Prince Lumberjack
Skeleton Army
Prince Inferno Dragon Lumberjack
Baby Dragon
Ice Golem Dark Prince Prince Inferno Dragon Lumberjack
Dark Prince
Fireball Baby Dragon Prince
Prince
Skeleton Army Baby Dragon Dark Prince
Inferno Dragon
Ice Golem Skeleton Army Baby Dragon
Lumberjack
Ice Golem Fireball Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Baby Dragon
Skeleton Army Inferno Dragon Lumberjack Dark Prince Prince
Skeleton Army Prince Lumberjack Dark Prince Inferno Dragon
Skeleton Army Prince Inferno Dragon Lumberjack Dark Prince
Fireball Skeleton Army Dark Prince Prince Lumberjack
Fireball Skeleton Army Baby Dragon Dark Prince Lumberjack
Inferno Dragon Fireball Baby Dragon
Ice Golem Fireball Baby Dragon
Inferno Dragon Skeleton Army Prince Lumberjack
Skeleton Army Ice Golem Dark Prince Prince Lumberjack
Skeleton Army Ice Golem Fireball Baby Dragon Dark Prince Lumberjack
Inferno Dragon Fireball Baby Dragon
Skeleton Army Prince Lumberjack Fireball Dark Prince
Fireball Skeleton Army Baby Dragon Dark Prince Prince Lumberjack
Skeleton Army Inferno Dragon Prince Lumberjack
Skeleton Army Fireball Prince Inferno Dragon Lumberjack
Fireball Skeleton Army Dark Prince Prince Lumberjack
Fireball Skeleton Army Baby Dragon Dark Prince Prince Lumberjack
Baby Dragon Ice Golem Fireball Dark Prince Inferno Dragon Lumberjack
Prince Inferno Dragon Lumberjack
Skeleton Army Dark Prince Fireball Baby Dragon Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Ice Golem Fireball Dark Prince Prince
Fireball Ice Golem Baby Dragon Prince Inferno Dragon Lumberjack
Skeleton Army Lumberjack Ice Golem Dark Prince Prince
Skeleton Army Dark Prince Prince Lumberjack Ice Golem Fireball
Skeleton Army Dark Prince Prince Inferno Dragon Lumberjack
Fireball Ice Golem Baby Dragon
Skeleton Army Dark Prince Prince Ice Golem Fireball Lumberjack
Skeleton Army Dark Prince Prince Inferno Dragon Lumberjack
Ice Golem Fireball Skeleton Army Baby Dragon Dark Prince Prince Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Dark Prince Prince Lumberjack
Skeleton Army Fireball Dark Prince Prince
Skeleton Army Dark Prince Prince Ice Golem Fireball Lumberjack
Fireball Skeleton Army Baby Dragon
Skeleton Army Ice Golem Fireball Baby Dragon Dark Prince Prince Inferno Dragon Lumberjack
Ice Golem Fireball Baby Dragon Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Ice Golem Fireball Dark Prince Prince
Fireball Baby Dragon Dark Prince
Fireball Ice Golem Baby Dragon
Baby Dragon
Fireball Ice Golem Baby Dragon
Fireball
Fireball Prince Lumberjack
Fireball Dark Prince Prince
Fireball Baby Dragon
Ice Golem Fireball Baby Dragon
Fireball Baby Dragon
Ice Golem Fireball Baby Dragon Prince
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Dark Prince Prince
Fireball Baby Dragon
Fireball Baby Dragon Prince
Fireball
Prince
Fireball Baby Dragon
Ice Golem Fireball Baby Dragon Dark Prince
Inferno Dragon
Fireball Baby Dragon
Fireball Baby Dragon Prince
Fireball Baby Dragon
Ice Golem Fireball Baby Dragon
Fireball
Fireball
Fireball
Fireball
Prince
Fireball
Fireball Skeleton Army Dark Prince Prince
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Dark Prince Prince Lumberjack
Ice Golem Fireball Baby Dragon
Fireball
Dark Prince Prince
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Dark Prince Prince

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