My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Hunter Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner
Giant Snowball
Barbarians Skeleton Army Witch Miner
Zap
Skeleton Army Witch
Barbarian Barrel
Barbarians Wizard Skeleton Army Hunter Witch
The Log
Barbarians Skeleton Army Hunter Witch
Earthquake
Barbarians Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Wizard Skeleton Army Hunter Witch Miner
Fireball
Barbarians Wizard Skeleton Army Hunter Witch
Poison
Barbarians Wizard Skeleton Army Hunter Witch
Lightning
Wizard Hunter Witch
Rocket
Barbarians Wizard Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Poison Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Poison Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Miner Fireball Poison Hunter Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Miner Fireball Poison

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Miner
Wizard
Miner
Skeleton Army
Poison
Miner
Hunter
Witch
Miner
Miner
Poison Fireball Wizard Witch

Defense Synergies 0 3

Barbarians
Skeleton Army
Fireball
Miner
Wizard
Skeleton Army
Skeleton Army
Barbarians Wizard
Poison
Hunter
Witch
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Barbarians Skeleton Army Hunter Witch
Barbarians Skeleton Army Hunter Witch
Barbarians Skeleton Army Hunter Witch
Barbarians Fireball Skeleton Army Poison
Fireball Skeleton Army Hunter
Hunter Fireball Wizard Poison Witch
Barbarians Fireball Poison
Barbarians Hunter Witch Skeleton Army
Skeleton Army Barbarians Hunter Miner
Barbarians Skeleton Army Poison Witch Fireball Wizard Hunter
Hunter Fireball Wizard Poison Witch
Barbarians Skeleton Army Hunter Fireball Wizard Witch
Fireball Wizard Skeleton Army Barbarians Poison Hunter Witch
Barbarians Skeleton Army Hunter
Barbarians Skeleton Army Fireball Hunter
Barbarians Wizard Fireball Skeleton Army Poison Hunter Witch
Fireball Barbarians Wizard Skeleton Army Hunter Witch
Wizard Poison Hunter Witch Barbarians Fireball
Barbarians Hunter
Wizard Skeleton Army Barbarians Fireball Poison Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Fireball Witch
Fireball Poison Wizard Hunter Miner
Barbarians Skeleton Army Hunter Witch
Skeleton Army Hunter Barbarians Fireball
Barbarians Skeleton Army Hunter Witch
Fireball Wizard Poison Hunter Witch
Skeleton Army Barbarians Fireball Hunter Witch
Barbarians Skeleton Army Hunter
Barbarians Fireball Skeleton Army Poison Witch
Witch Barbarians Skeleton Army
Barbarians Hunter Witch
Skeleton Army Barbarians Fireball Poison
Barbarians Skeleton Army Fireball Wizard Hunter Witch
Wizard Barbarians Fireball Skeleton Army Witch
Barbarians Skeleton Army Witch Fireball Poison Hunter
Poison Barbarians Fireball Wizard Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison Miner
Fireball Poison Miner
Barbarians Fireball Poison
Fireball Wizard Poison
Fireball Wizard Poison Hunter Witch
Wizard Poison Witch
Fireball Poison Wizard Hunter
Fireball Poison Miner Wizard
Fireball Poison
Poison Miner Fireball Wizard
Fireball Poison Wizard
Poison Fireball Hunter Miner
Fireball Poison
Fireball Poison
Fireball Wizard Poison Hunter Witch
Fireball Wizard Poison
Fireball Poison
Fireball Wizard Poison Hunter
Fireball Wizard Poison Witch Miner
Fireball Poison
Fireball Wizard Poison
Barbarians Fireball Poison
Poison Fireball Wizard Hunter Witch
Witch
Fireball Poison Miner Wizard Hunter Witch
Fireball Wizard Poison Witch Miner
Fireball Poison Miner
Poison Fireball Wizard Hunter Witch
Fireball Wizard Poison Witch
Fireball
Poison Fireball Wizard Hunter Miner
Fireball Poison
Fireball Wizard Poison
Barbarians Fireball Skeleton Army Witch
Fireball Poison Wizard Hunter Witch
Fireball
Fireball Poison Miner Wizard Hunter
Fireball Wizard Poison
Fireball Poison
Fireball Poison Witch
Fireball Poison Witch
Poison Fireball Witch Miner

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