My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Balloon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Skeleton Army Balloon
Giant Snowball
Bats Minion Horde Skeleton Army Witch Balloon
Zap
Bats Minion Horde Skeleton Army Witch Balloon
Barbarian Barrel
Wizard Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Bats Minion Horde Skeleton Army Witch
Royal Delivery
Bats Minion Horde Wizard Skeleton Army Witch Balloon
Fireball
Minion Horde Wizard Skeleton Army Witch Balloon
Poison
Bats Minion Horde Wizard Skeleton Army Witch Balloon
Lightning
Wizard Witch Balloon
Rocket
Minion Horde Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Freeze Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Freeze Minion Horde Wizard Witch Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Skeleton Army Freeze Minion Horde

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Golem
Minion Horde
Freeze Golem
Wizard
Balloon Golem
Skeleton Army
Freeze
Balloon Minion Horde
Witch
Golem
Balloon
Bats Freeze Wizard Golem
Golem
Bats Minion Horde Wizard Witch Balloon

Defense Synergies 0 5

Bats
Freeze
Minion Horde
Freeze
Wizard
Skeleton Army Freeze
Skeleton Army
Wizard Freeze
Freeze
Bats Minion Horde Wizard Skeleton Army
Witch
Balloon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Skeleton Army Bats Witch
Minion Horde Skeleton Army Witch Bats Freeze
Minion Horde Skeleton Army Witch Bats
Skeleton Army
Skeleton Army Freeze Bats
Bats Minion Horde Wizard Freeze Witch
Minion Horde Witch Skeleton Army
Skeleton Army Minion Horde
Bats Minion Horde Skeleton Army Witch Wizard Freeze
Minion Horde Bats Wizard Witch
Minion Horde Skeleton Army Bats Wizard Freeze Witch
Wizard Skeleton Army Bats Minion Horde Freeze Witch
Skeleton Army Minion Horde
Minion Horde Skeleton Army Freeze
Minion Horde Wizard Bats Skeleton Army Witch
Bats Minion Horde Wizard Skeleton Army Witch
Wizard Freeze Witch Bats
Wizard Skeleton Army Bats Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Wizard
Skeleton Army Bats Minion Horde Witch
Skeleton Army Bats Minion Horde
Minion Horde Skeleton Army Witch
Wizard Bats Minion Horde Freeze Witch
Skeleton Army Bats Minion Horde Witch
Minion Horde Skeleton Army
Minion Horde Freeze Bats Skeleton Army Witch
Witch Minion Horde Skeleton Army
Bats Minion Horde Witch
Skeleton Army
Skeleton Army Minion Horde Wizard Witch
Wizard Minion Horde Skeleton Army Witch
Skeleton Army Witch Bats Minion Horde Freeze
Bats Minion Horde Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Minion Horde
Freeze
Wizard Minion Horde
Wizard Bats Minion Horde Freeze Witch
Minion Horde Wizard Witch
Wizard Freeze
Wizard
Bats Minion Horde
Minion Horde Wizard
Wizard
Minion Horde Freeze
Minion Horde Wizard Witch
Minion Horde Wizard
Freeze
Bats Minion Horde
Wizard
Wizard Witch
Minion Horde
Wizard
Minion Horde
Freeze Wizard Witch
Minion Horde Witch
Wizard Witch
Wizard Witch
Bats Minion Horde Wizard Witch
Bats Minion Horde Wizard Freeze Witch
Minion Horde
Minion Horde Wizard
Minion Horde Freeze
Minion Horde
Wizard
Minion Horde Bats Skeleton Army Freeze Witch
Wizard Witch
Freeze
Minion Horde Wizard
Wizard
Minion Horde
Bats Minion Horde Freeze Witch
Bats Witch
Freeze Witch

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