My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Minion Horde Hog Rider Skeleton Army Lumberjack
Zap
Fire Spirit Minion Horde Skeleton Army
Barbarian Barrel
Fire Spirit Skeleton Army Electro Wizard Lumberjack
The Log
Fire Spirit Hog Rider Skeleton Army Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Fire Spirit Minion Horde Skeleton Army
Royal Delivery
Fire Spirit Minion Horde Hog Rider Skeleton Army Electro Wizard Lumberjack
Fireball
Minion Horde Hog Rider Skeleton Army Electro Wizard Lumberjack
Poison
Minion Horde Skeleton Army Electro Wizard
Lightning
Electro Wizard Lumberjack
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Skeleton Army Hog Rider Freeze Electro Wizard Lumberjack Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Skeleton Army Hog Rider

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Lumberjack
Arrows
Hog Rider Freeze Lumberjack
Minion Horde
Hog Rider Freeze Lumberjack
Hog Rider
Fire Spirit Arrows Freeze Minion Horde Electro Wizard Lumberjack
Skeleton Army
Freeze
Hog Rider Arrows Minion Horde
Electro Wizard
Hog Rider Lumberjack
Lumberjack
Fire Spirit Arrows Minion Horde Hog Rider Electro Wizard

Defense Synergies 0 9

Fire Spirit
Electro Wizard
Arrows
Lumberjack
Minion Horde
Freeze
Hog Rider
Skeleton Army
Freeze Electro Wizard Lumberjack
Freeze
Minion Horde Skeleton Army Electro Wizard Lumberjack
Electro Wizard
Fire Spirit Skeleton Army Freeze Lumberjack
Lumberjack
Arrows Skeleton Army Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Electro Wizard
Minion Horde Skeleton Army Lumberjack Electro Wizard
Minion Horde Skeleton Army Lumberjack Fire Spirit Freeze Electro Wizard
Minion Horde Skeleton Army Lumberjack Electro Wizard
Arrows Skeleton Army Lumberjack
Arrows Skeleton Army Freeze Fire Spirit Electro Wizard Lumberjack
Minion Horde Electro Wizard Fire Spirit Arrows Freeze
Arrows Electro Wizard
Minion Horde Skeleton Army Lumberjack
Skeleton Army Fire Spirit Minion Horde Electro Wizard Lumberjack
Minion Horde Skeleton Army Electro Wizard Arrows Freeze Lumberjack
Arrows Minion Horde Electro Wizard
Minion Horde Skeleton Army Lumberjack Fire Spirit Freeze Electro Wizard
Fire Spirit Skeleton Army Arrows Minion Horde Freeze Electro Wizard Lumberjack
Skeleton Army Minion Horde Electro Wizard Lumberjack
Minion Horde Skeleton Army Freeze Electro Wizard Lumberjack
Minion Horde Arrows Skeleton Army Electro Wizard Lumberjack
Fire Spirit Arrows Minion Horde Skeleton Army Electro Wizard Lumberjack
Arrows Freeze Fire Spirit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Skeleton Army Fire Spirit Arrows Minion Horde Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Electro Wizard
Electro Wizard Arrows Lumberjack
Skeleton Army Lumberjack Minion Horde Electro Wizard
Skeleton Army Lumberjack Minion Horde Electro Wizard
Minion Horde Skeleton Army Lumberjack
Fire Spirit Arrows Minion Horde Freeze Electro Wizard
Skeleton Army Minion Horde Electro Wizard Lumberjack
Minion Horde Skeleton Army Lumberjack
Minion Horde Freeze Electro Wizard Skeleton Army
Minion Horde Skeleton Army
Minion Horde Lumberjack
Skeleton Army Arrows Electro Wizard
Skeleton Army Minion Horde Lumberjack
Minion Horde Skeleton Army
Skeleton Army Electro Wizard Minion Horde Freeze Lumberjack
Arrows Minion Horde Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze
Arrows Electro Wizard
Arrows Minion Horde
Arrows Freeze
Fire Spirit Arrows Minion Horde
Arrows Fire Spirit Minion Horde Freeze
Fire Spirit Arrows Minion Horde
Arrows Fire Spirit Freeze
Arrows
Fire Spirit Minion Horde Electro Wizard Lumberjack
Arrows Minion Horde Electro Wizard
Fire Spirit Arrows
Fire Spirit
Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows Freeze
Minion Horde
Fire Spirit Arrows Electro Wizard
Fire Spirit Arrows
Minion Horde
Arrows
Arrows Minion Horde
Arrows Freeze Fire Spirit
Minion Horde
Arrows Electro Wizard
Arrows
Arrows
Fire Spirit Arrows Minion Horde Electro Wizard
Electro Wizard Minion Horde Freeze
Minion Horde
Arrows Minion Horde
Arrows Minion Horde Freeze Electro Wizard
Minion Horde
Arrows
Minion Horde Electro Wizard Fire Spirit Skeleton Army Freeze
Fire Spirit Arrows Electro Wizard
Freeze
Arrows
Minion Horde Electro Wizard Lumberjack
Arrows
Arrows
Minion Horde
Minion Horde Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard

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