My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Giant Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Rascals Wizard Skeleton Army Executioner
The Log
Rascals Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Rascals Skeleton Army
Royal Delivery
Rascals Hog Rider Wizard Skeleton Army Executioner
Fireball
Rascals Hog Rider Wizard Skeleton Army Executioner
Poison
Rascals Wizard Skeleton Army Executioner
Lightning
Wizard Executioner
Rocket
Rascals Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Tornado Hog Rider Rascals Giant Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Tornado Hog Rider

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Hog Rider
Hog Rider
The Log Rascals Giant Wizard Tornado Executioner
Giant
Hog Rider Wizard Tornado Executioner The Log
Wizard
Tornado Hog Rider Giant
Skeleton Army
Tornado
Wizard Executioner Hog Rider Giant The Log
Executioner
Tornado Hog Rider Giant The Log
The Log
Hog Rider Giant Tornado Executioner

Defense Synergies 2 8

Rascals
Tornado The Log
Hog Rider
Giant
Wizard
Tornado Skeleton Army The Log
Skeleton Army
Wizard Executioner The Log
Tornado
Wizard Executioner Rascals The Log
Executioner
Tornado Skeleton Army The Log
The Log
Rascals Wizard Skeleton Army Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner The Log
Skeleton Army Rascals Executioner The Log
Skeleton Army Tornado Rascals Executioner
Skeleton Army Rascals
Skeleton Army Tornado The Log
Skeleton Army Tornado The Log Rascals Executioner
Tornado Rascals Wizard Executioner
Rascals The Log
Rascals Skeleton Army Tornado
Skeleton Army Tornado Rascals
Skeleton Army Executioner Rascals Wizard Tornado The Log
Executioner Rascals Wizard Tornado
Skeleton Army Rascals Wizard The Log
Wizard Skeleton Army Executioner Rascals Tornado The Log
Skeleton Army Rascals
Skeleton Army Tornado Rascals The Log
Wizard Rascals Skeleton Army Tornado Executioner
Rascals Wizard Skeleton Army Tornado Executioner The Log
Wizard Tornado Executioner The Log Rascals
Tornado
Rascals Wizard Skeleton Army Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army
Wizard Executioner The Log
Skeleton Army Rascals The Log
Skeleton Army Rascals Tornado The Log
Rascals Skeleton Army Executioner
Wizard Executioner Rascals Tornado
Rascals Skeleton Army
Rascals Skeleton Army
Skeleton Army Tornado The Log
Skeleton Army
Rascals
Skeleton Army Tornado The Log
Rascals Skeleton Army Wizard Executioner
Wizard Rascals Skeleton Army Executioner
Rascals Skeleton Army Tornado Executioner The Log
Executioner Rascals Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals The Log
Tornado Executioner The Log
The Log
Rascals The Log
Wizard Executioner The Log
Wizard Executioner Tornado
Wizard Tornado Executioner The Log
The Log Wizard Tornado Executioner
The Log Wizard Tornado
Tornado
Wizard Tornado The Log
Wizard Tornado Executioner
Executioner The Log
The Log
Wizard Executioner The Log
Wizard Executioner The Log
Tornado
Wizard Executioner The Log
Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Wizard Executioner
The Log Wizard Tornado Executioner
Wizard Tornado The Log
Tornado The Log
Wizard Tornado Executioner
Wizard
Wizard The Log
Wizard The Log
Skeleton Army
Wizard Tornado Executioner
The Log
Rascals Wizard Executioner
The Log Wizard Executioner
Tornado
Executioner
Rascals Tornado The Log
Tornado Executioner
Tornado Executioner The Log

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