My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Baby Dragon Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Wizard Skeleton Army Witch Royal Ghost
The Log
Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Hog Rider Wizard Skeleton Army Baby Dragon Witch Royal Ghost
Fireball
Hog Rider Wizard Skeleton Army Baby Dragon Witch
Poison
Wizard Skeleton Army Witch
Lightning
Wizard Baby Dragon Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon Freeze Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Freeze Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Royal Ghost Hog Rider Baby Dragon Freeze Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Royal Ghost Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Baby Dragon Freeze Witch Royal Ghost
Hog Rider
Zap Freeze Wizard Baby Dragon Witch
Wizard
Hog Rider Royal Ghost
Skeleton Army
Baby Dragon
Zap Hog Rider Witch
Freeze
Hog Rider Zap
Witch
Zap Hog Rider Baby Dragon Royal Ghost
Royal Ghost
Zap Wizard Witch

Defense Synergies 0 10

Zap
Skeleton Army Baby Dragon Witch Royal Ghost
Hog Rider
Wizard
Skeleton Army Freeze Royal Ghost
Skeleton Army
Zap Wizard Freeze
Baby Dragon
Zap Witch
Freeze
Wizard Skeleton Army
Witch
Zap Baby Dragon Royal Ghost
Royal Ghost
Zap Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon
Skeleton Army Zap Witch
Skeleton Army Witch Freeze
Skeleton Army Witch
Skeleton Army
Skeleton Army Freeze Zap Baby Dragon Royal Ghost
Zap Wizard Baby Dragon Freeze Witch
Zap Baby Dragon
Witch Skeleton Army
Skeleton Army Royal Ghost
Skeleton Army Witch Zap Wizard Baby Dragon Freeze Royal Ghost
Zap Wizard Baby Dragon Witch
Skeleton Army Zap Wizard Freeze Witch
Wizard Skeleton Army Zap Baby Dragon Freeze Witch Royal Ghost
Skeleton Army
Skeleton Army Zap Freeze
Wizard Skeleton Army Witch
Zap Wizard Skeleton Army Baby Dragon Witch Royal Ghost
Zap Wizard Baby Dragon Freeze Witch Royal Ghost
Wizard Skeleton Army Royal Ghost Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch Royal Ghost
Zap Wizard Baby Dragon Royal Ghost
Skeleton Army Zap Witch
Skeleton Army Zap
Skeleton Army Witch
Wizard Zap Baby Dragon Freeze Witch
Skeleton Army Witch
Skeleton Army
Zap Freeze Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Witch
Skeleton Army Zap
Skeleton Army Wizard Witch
Wizard Skeleton Army Baby Dragon Witch
Skeleton Army Witch Zap Baby Dragon Freeze
Zap Wizard Baby Dragon Freeze Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze Royal Ghost
Zap Baby Dragon Royal Ghost
Baby Dragon
Freeze
Wizard Zap Baby Dragon
Wizard Zap Baby Dragon Freeze Witch
Wizard Baby Dragon Witch
Zap Wizard Baby Dragon Freeze
Zap Wizard
Zap Wizard
Zap Wizard Baby Dragon
Baby Dragon
Baby Dragon Freeze
Zap Baby Dragon
Zap Wizard Baby Dragon Witch
Wizard Baby Dragon
Freeze
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Witch
Baby Dragon
Wizard
Zap Baby Dragon
Zap Freeze Wizard Baby Dragon Witch
Witch
Zap Wizard Baby Dragon Witch Royal Ghost
Zap Wizard Baby Dragon Witch
Zap Baby Dragon
Zap Wizard Baby Dragon Witch
Zap Wizard Freeze Witch
Zap Wizard
Zap Freeze
Wizard
Zap Skeleton Army Freeze Witch
Zap Wizard Baby Dragon Witch
Freeze
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap
Zap Baby Dragon Freeze Witch
Zap Witch
Zap Baby Dragon Freeze Witch Royal Ghost

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