My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Prince
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Witch
Zap
Goblin Barrel Skeleton Army Witch Prince
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Skeleton Army Witch
The Log
Hog Rider Goblin Barrel Skeleton Army Witch Prince
Earthquake
Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Valkyrie Hog Rider Wizard Goblin Barrel Skeleton Army Witch Prince
Fireball
Hog Rider Wizard Goblin Barrel Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch Prince
Rocket
Valkyrie Hog Rider Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Valkyrie Hog Rider Wizard Witch Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Valkyrie Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Goblin Barrel Prince Wizard Witch
Hog Rider
Valkyrie Wizard Rocket Goblin Barrel Witch Prince
Wizard
Valkyrie Hog Rider Prince
Rocket
Hog Rider
Goblin Barrel
Valkyrie Prince Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Valkyrie Hog Rider Prince
Prince
Valkyrie Goblin Barrel Hog Rider Wizard Witch

Defense Synergies 0 7

Valkyrie
Wizard Witch Prince
Hog Rider
Wizard
Valkyrie Skeleton Army Prince
Rocket
Goblin Barrel
Skeleton Army
Wizard Prince
Witch
Valkyrie Prince
Prince
Valkyrie Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard
Skeleton Army Valkyrie Witch Prince
Rocket Skeleton Army Witch Prince Valkyrie
Skeleton Army Witch Prince Valkyrie
Valkyrie Rocket Skeleton Army Prince
Skeleton Army Valkyrie
Rocket Wizard Witch
Rocket Valkyrie
Witch Skeleton Army Prince
Skeleton Army Valkyrie Prince
Valkyrie Skeleton Army Witch Wizard
Wizard Witch
Skeleton Army Prince Valkyrie Wizard Rocket Witch
Valkyrie Wizard Rocket Skeleton Army Witch Prince
Skeleton Army Prince
Rocket Skeleton Army Prince
Wizard Valkyrie Skeleton Army Witch Prince
Valkyrie Wizard Skeleton Army Witch Prince
Valkyrie Wizard Witch
Prince
Valkyrie Wizard Skeleton Army Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Prince
Valkyrie Wizard Rocket Prince
Skeleton Army Valkyrie Rocket Witch Prince
Valkyrie Rocket Skeleton Army Prince
Valkyrie Skeleton Army Witch Prince
Wizard Rocket Witch
Rocket Skeleton Army Prince Valkyrie Witch
Valkyrie Skeleton Army Prince
Rocket Valkyrie Skeleton Army Witch Prince
Witch Skeleton Army
Valkyrie Witch Prince
Rocket Skeleton Army Valkyrie Prince
Rocket Skeleton Army Prince Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Valkyrie Rocket Prince
Valkyrie Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Rocket
Valkyrie Rocket Prince
Wizard Rocket Valkyrie
Wizard Rocket Witch
Wizard Witch
Wizard
Wizard
Rocket Prince
Rocket Valkyrie Wizard Prince
Wizard Rocket
Rocket
Rocket
Prince
Rocket Wizard Witch
Wizard Rocket
Rocket
Rocket
Rocket Wizard Prince
Rocket Valkyrie Wizard Witch
Rocket Prince
Rocket Wizard
Rocket Prince
Rocket
Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch Prince
Rocket
Wizard Witch
Rocket Wizard Witch
Wizard Rocket
Rocket
Prince
Rocket Wizard
Rocket Skeleton Army Witch Prince
Rocket Wizard Witch
Valkyrie Wizard Rocket Prince
Wizard
Rocket
Prince
Rocket Witch
Rocket Witch
Rocket Witch Prince

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