My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Dart Goblin Hog Rider Skeleton Army
Zap
Bats Dart Goblin Inferno Tower Skeleton Army
Barbarian Barrel
Dart Goblin Inferno Tower Wizard Skeleton Army
The Log
Dart Goblin Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Bats Dart Goblin Skeleton Army
Royal Delivery
Bats Dart Goblin Hog Rider Wizard Skeleton Army
Fireball
Dart Goblin Hog Rider Inferno Tower Wizard Skeleton Army
Poison
Bats Dart Goblin Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Dart Goblin Skeleton Army Hog Rider Inferno Tower Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Dart Goblin Skeleton Army

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap
Zap
Hog Rider Bats Dart Goblin
Dart Goblin
Zap Hog Rider
Hog Rider
Bats Zap Lightning Dart Goblin Wizard
Inferno Tower
Wizard
Hog Rider
Skeleton Army
Lightning
Hog Rider

Defense Synergies 1 9

Bats
Zap Dart Goblin Inferno Tower
Zap
Bats Dart Goblin Inferno Tower Skeleton Army
Dart Goblin
Bats Zap Inferno Tower Skeleton Army
Hog Rider
Inferno Tower
Skeleton Army Bats Zap Dart Goblin
Wizard
Skeleton Army
Skeleton Army
Inferno Tower Zap Dart Goblin Wizard
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Dart Goblin Inferno Tower Wizard
Inferno Tower Skeleton Army Bats Zap Dart Goblin
Inferno Tower Skeleton Army Bats Dart Goblin Lightning
Inferno Tower Skeleton Army Bats Dart Goblin
Lightning Skeleton Army
Skeleton Army Bats Zap Dart Goblin
Bats Dart Goblin Inferno Tower Lightning Zap Wizard
Lightning Zap Dart Goblin Inferno Tower
Inferno Tower Skeleton Army
Skeleton Army Dart Goblin Inferno Tower
Bats Dart Goblin Skeleton Army Zap Wizard
Inferno Tower Bats Zap Dart Goblin Wizard
Inferno Tower Skeleton Army Bats Zap Wizard Lightning
Wizard Skeleton Army Bats Zap Dart Goblin
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap Lightning
Wizard Bats Inferno Tower Skeleton Army
Bats Zap Dart Goblin Wizard Skeleton Army
Zap Wizard Bats Dart Goblin
Dart Goblin Inferno Tower
Wizard Skeleton Army Bats Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower
Zap Wizard Lightning
Skeleton Army Bats Zap Inferno Tower Lightning
Skeleton Army Lightning Bats Zap Inferno Tower
Inferno Tower Skeleton Army
Wizard Bats Zap Dart Goblin
Skeleton Army Bats Dart Goblin Inferno Tower Lightning
Inferno Tower Skeleton Army
Zap Lightning Bats Inferno Tower Skeleton Army
Inferno Tower Dart Goblin Skeleton Army
Bats Dart Goblin Inferno Tower
Skeleton Army Lightning Zap
Skeleton Army Lightning Inferno Tower Wizard
Wizard Dart Goblin Skeleton Army
Inferno Tower Skeleton Army Bats Zap Dart Goblin Lightning
Bats Zap Dart Goblin Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin
Zap Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin
Wizard Zap
Wizard Bats Zap Dart Goblin
Dart Goblin Wizard
Zap Dart Goblin Wizard Lightning
Zap Dart Goblin Wizard Lightning
Lightning Bats
Lightning Zap Dart Goblin Wizard
Lightning Zap Dart Goblin Wizard
Lightning Dart Goblin
Lightning Dart Goblin
Lightning Zap Dart Goblin
Lightning Zap Dart Goblin Wizard
Lightning Dart Goblin Wizard
Lightning
Bats Lightning
Lightning Zap Dart Goblin Wizard
Lightning Zap Dart Goblin Wizard
Lightning
Lightning Wizard
Lightning
Lightning Zap
Zap Wizard
Zap Dart Goblin Wizard Lightning
Lightning Zap Wizard
Lightning Zap Dart Goblin
Lightning Bats Zap Dart Goblin Wizard
Zap Lightning Bats Dart Goblin Wizard
Lightning
Lightning Zap Dart Goblin Wizard
Zap Lightning
Wizard Lightning
Zap Lightning Bats Dart Goblin Skeleton Army
Lightning Zap Dart Goblin Wizard
Lightning Dart Goblin Wizard
Zap Dart Goblin Wizard Lightning
Lightning Zap
Dart Goblin
Zap Bats Dart Goblin Lightning
Bats Zap Dart Goblin Lightning
Lightning Zap Dart Goblin

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