My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Goblins Hog Rider Goblin Barrel Skeleton Army
Zap
Fire Spirit Goblins Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Fire Spirit Goblins Inferno Tower Goblin Barrel Skeleton Army
The Log
Fire Spirit Goblins Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Arrows
Fire Spirit Goblins Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Goblins Hog Rider Goblin Barrel Skeleton Army
Fireball
Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Poison
Inferno Tower Skeleton Army
Lightning
Ice Golem Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Ice Golem The Log Goblin Barrel Skeleton Army Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Ice Golem The Log

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Ice Golem Goblin Barrel
Goblins
Hog Rider Ice Golem
Ice Golem
Hog Rider Goblin Barrel Fire Spirit Goblins
Hog Rider
Fire Spirit Goblins Ice Golem The Log Goblin Barrel
Inferno Tower
Goblin Barrel
Ice Golem Fire Spirit Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Hog Rider

Defense Synergies 3 8

Fire Spirit
Ice Golem Inferno Tower The Log
Goblins
Ice Golem Inferno Tower The Log
Ice Golem
Inferno Tower Fire Spirit Goblins The Log
Hog Rider
Inferno Tower
Ice Golem Skeleton Army The Log Fire Spirit Goblins
Goblin Barrel
Skeleton Army
Inferno Tower The Log
The Log
Inferno Tower Fire Spirit Goblins Ice Golem Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Inferno Tower The Log
Inferno Tower Skeleton Army Goblins The Log
Inferno Tower Skeleton Army Fire Spirit Goblins
Inferno Tower Skeleton Army Goblins
Skeleton Army The Log
Skeleton Army The Log Fire Spirit Goblins
Inferno Tower Fire Spirit
Ice Golem Inferno Tower The Log
Inferno Tower Goblins Skeleton Army
Skeleton Army Fire Spirit Goblins Ice Golem Inferno Tower
Goblins Skeleton Army Ice Golem The Log
Inferno Tower
Inferno Tower Skeleton Army Fire Spirit The Log
Fire Spirit Skeleton Army Goblins The Log
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army The Log
Goblins Inferno Tower Skeleton Army
Fire Spirit Goblins Skeleton Army The Log
The Log Fire Spirit Ice Golem
Inferno Tower
Skeleton Army Fire Spirit Goblins The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Ice Golem Inferno Tower
Ice Golem The Log
Skeleton Army Goblins Ice Golem Inferno Tower The Log
Skeleton Army Ice Golem Inferno Tower The Log
Inferno Tower Skeleton Army
Fire Spirit Ice Golem
Skeleton Army Goblins Ice Golem Inferno Tower
Inferno Tower Skeleton Army
Goblins Ice Golem Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army The Log
Skeleton Army Ice Golem Inferno Tower
Skeleton Army
Inferno Tower Skeleton Army Goblins Ice Golem The Log
Ice Golem Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
The Log
The Log
Ice Golem The Log
Fire Spirit The Log
Fire Spirit Ice Golem
Fire Spirit The Log
The Log Fire Spirit Ice Golem
The Log
Fire Spirit Goblins
The Log
Fire Spirit
Fire Spirit Ice Golem The Log
Ice Golem The Log
The Log
The Log
Fire Spirit The Log
Fire Spirit The Log
The Log
The Log
The Log
Ice Golem The Log Fire Spirit
The Log
The Log
The Log
Fire Spirit Ice Golem
The Log
The Log
Fire Spirit Skeleton Army
Fire Spirit
The Log
The Log Ice Golem
The Log
The Log

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