My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Graveyard
Giant Snowball
Fire Spirit Minions Skeleton Army Witch Graveyard
Zap
Fire Spirit Minions Skeleton Army Witch Graveyard
Barbarian Barrel
Fire Spirit Knight Skeleton Army Witch Graveyard
The Log
Fire Spirit Skeleton Army Witch Graveyard
Earthquake
Skeleton Army Witch Graveyard
Arrows
Fire Spirit Minions Skeleton Army Witch Graveyard
Royal Delivery
Fire Spirit Knight Minions Skeleton Army Witch Graveyard
Fireball
Minions Skeleton Army Witch
Poison
Minions Skeleton Army Witch Graveyard
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Knight Minions Skeleton Army Witch Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Knight Minions

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Golem
Arrows
Golem Graveyard Knight
Knight
Minions Graveyard Fire Spirit Arrows Witch
Minions
Knight Golem Graveyard
Skeleton Army
Witch
Knight Golem Graveyard
Golem
Arrows Fire Spirit Minions Witch Graveyard
Graveyard
Arrows Knight Minions Witch Golem

Defense Synergies 2 3

Fire Spirit
Knight
Arrows
Knight
Knight
Fire Spirit Minions Arrows Skeleton Army Witch
Minions
Knight
Skeleton Army
Knight
Witch
Knight
Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions
Skeleton Army Knight Minions Witch
Skeleton Army Witch Fire Spirit Knight Minions
Skeleton Army Witch Knight Minions
Arrows Skeleton Army
Arrows Skeleton Army Fire Spirit Minions
Minions Fire Spirit Arrows Witch
Arrows
Witch Minions Skeleton Army
Knight Skeleton Army Fire Spirit
Minions Skeleton Army Witch Arrows Knight
Arrows Minions Witch
Skeleton Army Fire Spirit Knight Minions Witch
Fire Spirit Skeleton Army Arrows Minions Witch
Skeleton Army Knight
Skeleton Army
Arrows Knight Minions Skeleton Army Witch
Fire Spirit Arrows Knight Minions Skeleton Army Witch
Arrows Witch Fire Spirit Knight Minions
Skeleton Army Fire Spirit Arrows Knight Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Witch
Arrows Knight
Skeleton Army Knight Minions Witch
Skeleton Army Knight
Knight Skeleton Army Witch
Fire Spirit Arrows Minions Witch
Skeleton Army Knight Minions Witch
Knight Skeleton Army
Knight Minions Skeleton Army Witch
Witch Skeleton Army
Knight Minions Witch
Skeleton Army Arrows
Skeleton Army Knight Witch
Skeleton Army Witch
Skeleton Army Witch Knight Minions
Arrows Minions Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Fire Spirit Arrows
Arrows Fire Spirit Minions Witch
Fire Spirit Arrows Witch
Arrows Fire Spirit
Arrows
Fire Spirit Minions
Arrows Knight
Fire Spirit Arrows
Fire Spirit Knight
Arrows Minions
Arrows
Arrows Witch
Arrows
Arrows
Minions
Fire Spirit Arrows
Fire Spirit Arrows Witch
Minions
Arrows
Arrows
Arrows Fire Spirit Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Fire Spirit Arrows Witch
Minions Witch
Arrows
Arrows
Arrows
Fire Spirit Minions Skeleton Army Witch
Fire Spirit Arrows Witch
Arrows
Knight
Arrows
Arrows
Minions Witch
Witch
Witch

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