My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Ice Golem Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Skeleton Barrel Ice Golem Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army
Giant Snowball
Fire Spirit Skeleton Barrel Skeleton Army Witch
Zap
Fire Spirit Skeleton Barrel Skeleton Army Witch
Barbarian Barrel
Fire Spirit Knight Skeleton Barrel Skeleton Army Witch
The Log
Fire Spirit Skeleton Barrel Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Fire Spirit Skeleton Barrel Skeleton Army Witch
Royal Delivery
Fire Spirit Knight Skeleton Barrel Skeleton Army Witch
Fireball
Skeleton Barrel Skeleton Army Witch
Poison
Skeleton Barrel Skeleton Army Witch
Lightning
Knight Ice Golem Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Skeleton Barrel Ice Golem Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Knight Skeleton Barrel Skeleton Army Fireball Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Golem Knight Skeleton Barrel

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Skeleton Barrel Ice Golem Golem
Knight
Skeleton Barrel Fire Spirit Fireball Witch
Skeleton Barrel
Knight Fireball Fire Spirit Ice Golem Witch Golem
Ice Golem
Fire Spirit Skeleton Barrel Witch
Fireball
Skeleton Barrel Golem Knight
Skeleton Army
Witch
Knight Skeleton Barrel Ice Golem Golem
Golem
Fireball Fire Spirit Skeleton Barrel Witch

Defense Synergies 1 7

Fire Spirit
Knight Ice Golem
Knight
Fire Spirit Fireball Skeleton Army Witch
Skeleton Barrel
Fireball
Ice Golem
Fire Spirit Fireball Witch
Fireball
Knight Skeleton Barrel Ice Golem
Skeleton Army
Knight
Witch
Knight Ice Golem
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Ice Golem Fireball
Skeleton Army Knight Witch
Skeleton Army Witch Fire Spirit Knight
Skeleton Army Witch Knight
Fireball Skeleton Army
Fireball Skeleton Army Fire Spirit
Fire Spirit Fireball Witch
Skeleton Barrel Ice Golem Fireball
Witch Skeleton Army
Knight Skeleton Army Fire Spirit Ice Golem
Skeleton Army Witch Knight Ice Golem Fireball
Fireball Witch
Skeleton Army Fire Spirit Knight Fireball Witch
Fire Spirit Fireball Skeleton Army Witch
Skeleton Army Knight
Skeleton Army Fireball
Knight Fireball Skeleton Army Witch
Fire Spirit Fireball Knight Skeleton Army Witch
Witch Fire Spirit Knight Ice Golem Fireball
Skeleton Army Fire Spirit Knight Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Ice Golem Fireball Witch
Fireball Knight Skeleton Barrel Ice Golem
Skeleton Army Knight Ice Golem Witch
Skeleton Army Knight Ice Golem Fireball
Knight Skeleton Army Witch
Fire Spirit Fireball Skeleton Barrel Ice Golem Witch
Skeleton Army Knight Ice Golem Fireball Witch
Knight Skeleton Army
Knight Ice Golem Fireball Skeleton Army Witch
Witch Skeleton Army
Knight Witch
Skeleton Army Fireball
Skeleton Army Knight Ice Golem Fireball Witch
Fireball Skeleton Army Witch
Skeleton Army Witch Knight Ice Golem Fireball
Ice Golem Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Knight Ice Golem
Fireball Skeleton Barrel
Skeleton Barrel Fireball
Knight Skeleton Barrel Ice Golem Fireball
Fireball Fire Spirit
Fireball Fire Spirit Skeleton Barrel Ice Golem Witch
Fire Spirit Witch
Fireball Fire Spirit Skeleton Barrel Ice Golem
Fireball Skeleton Barrel
Fire Spirit Fireball
Knight Skeleton Barrel Fireball
Fireball Fire Spirit
Fire Spirit Knight Skeleton Barrel Ice Golem Fireball
Skeleton Barrel Fireball
Skeleton Barrel Ice Golem Fireball
Skeleton Barrel Fireball Witch
Skeleton Barrel Fireball
Fireball
Fire Spirit Skeleton Barrel Fireball
Fire Spirit Skeleton Barrel Fireball Witch
Fireball
Fireball
Skeleton Barrel Fireball
Ice Golem Fire Spirit Fireball Witch
Witch
Fireball Skeleton Barrel Witch
Fireball Skeleton Barrel Witch
Fireball Skeleton Barrel
Fire Spirit Ice Golem Fireball Witch
Skeleton Barrel Fireball Witch
Fireball
Fireball
Fireball
Fireball
Skeleton Barrel Fire Spirit Fireball Skeleton Army Witch
Fireball Fire Spirit Witch
Fireball
Fireball Knight
Skeleton Barrel Ice Golem Fireball
Fireball
Fireball Witch
Fireball Witch
Skeleton Barrel Fireball Witch

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