My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Prince
Giant Snowball
Goblin Gang Musketeer Goblin Hut Skeleton Army
Zap
Goblin Gang Goblin Hut Skeleton Army Prince
Barbarian Barrel
Goblin Gang Musketeer Goblin Hut Skeleton Army
The Log
Goblin Gang Mini P.E.K.K.A Musketeer Goblin Hut Skeleton Army Prince
Earthquake
Goblin Gang Goblin Hut Skeleton Army
Arrows
Goblin Gang Goblin Hut Skeleton Army
Royal Delivery
Goblin Gang Mini P.E.K.K.A Musketeer Goblin Hut Skeleton Army Prince
Fireball
Goblin Gang Musketeer Goblin Hut Skeleton Army
Poison
Goblin Gang Musketeer Goblin Hut Skeleton Army
Lightning
Mini P.E.K.K.A Musketeer Goblin Hut Prince
Rocket
Musketeer Goblin Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Skeleton Army Fireball Mini P.E.K.K.A Musketeer Goblin Hut Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Skeleton Army Fireball

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Goblin Hut Prince
Fireball
The Log
Mini P.E.K.K.A
Goblin Gang Musketeer Goblin Hut The Log
Musketeer
Mini P.E.K.K.A Goblin Hut Prince The Log
Goblin Hut
Goblin Gang Mini P.E.K.K.A Musketeer Prince The Log
Skeleton Army
Prince
Goblin Gang Musketeer Goblin Hut The Log
The Log
Fireball Mini P.E.K.K.A Musketeer Goblin Hut Prince

Defense Synergies 5 16

Goblin Gang
Musketeer Mini P.E.K.K.A Goblin Hut Skeleton Army Prince The Log
Fireball
The Log Mini P.E.K.K.A Musketeer Goblin Hut
Mini P.E.K.K.A
The Log Goblin Gang Fireball Musketeer Goblin Hut Skeleton Army
Musketeer
Goblin Gang The Log Fireball Mini P.E.K.K.A Goblin Hut Skeleton Army
Goblin Hut
Goblin Gang Fireball Mini P.E.K.K.A Musketeer Skeleton Army
Skeleton Army
Goblin Gang Mini P.E.K.K.A Musketeer Goblin Hut Prince The Log
Prince
The Log Goblin Gang Skeleton Army
The Log
Fireball Mini P.E.K.K.A Musketeer Prince Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Goblin Hut The Log
Mini P.E.K.K.A Skeleton Army Goblin Gang Musketeer Goblin Hut Prince The Log
Goblin Gang Mini P.E.K.K.A Goblin Hut Skeleton Army Prince Musketeer
Mini P.E.K.K.A Goblin Hut Skeleton Army Prince Goblin Gang Musketeer
Fireball Mini P.E.K.K.A Skeleton Army Prince The Log
Goblin Gang Fireball Skeleton Army The Log Musketeer
Musketeer Goblin Gang Fireball Goblin Hut
Fireball Musketeer The Log
Mini P.E.K.K.A Goblin Gang Musketeer Goblin Hut Skeleton Army Prince
Goblin Gang Skeleton Army Mini P.E.K.K.A Musketeer Prince
Goblin Gang Skeleton Army Fireball Musketeer Goblin Hut The Log
Musketeer Goblin Gang Fireball Goblin Hut
Mini P.E.K.K.A Goblin Hut Skeleton Army Prince Goblin Gang Fireball Musketeer The Log
Fireball Skeleton Army Goblin Gang Mini P.E.K.K.A Goblin Hut Prince The Log
Mini P.E.K.K.A Skeleton Army Goblin Gang Goblin Hut Prince
Skeleton Army Goblin Gang Fireball Mini P.E.K.K.A Goblin Hut Prince The Log
Goblin Gang Fireball Mini P.E.K.K.A Musketeer Goblin Hut Skeleton Army Prince
Fireball Goblin Gang Musketeer Goblin Hut Skeleton Army Prince The Log
The Log Fireball Musketeer Goblin Hut
Mini P.E.K.K.A Musketeer Goblin Hut Prince
Goblin Gang Skeleton Army Fireball Mini P.E.K.K.A Musketeer Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Fireball Goblin Hut Prince
Fireball Goblin Gang Mini P.E.K.K.A Musketeer Prince The Log
Goblin Gang Skeleton Army Mini P.E.K.K.A Musketeer Goblin Hut Prince The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army Prince Fireball Musketeer The Log
Goblin Gang Mini P.E.K.K.A Musketeer Goblin Hut Skeleton Army Prince
Fireball Goblin Gang Musketeer Goblin Hut
Goblin Gang Mini P.E.K.K.A Skeleton Army Prince Fireball Musketeer Goblin Hut
Mini P.E.K.K.A Skeleton Army Prince
Fireball Mini P.E.K.K.A Goblin Hut Skeleton Army Prince The Log
Goblin Gang Musketeer Goblin Hut Skeleton Army
Mini P.E.K.K.A Musketeer Goblin Hut Prince
Skeleton Army Fireball Prince The Log
Mini P.E.K.K.A Skeleton Army Prince Goblin Gang Fireball
Fireball Musketeer Skeleton Army
Goblin Gang Goblin Hut Skeleton Army Fireball Mini P.E.K.K.A Musketeer Prince The Log
Fireball Mini P.E.K.K.A Musketeer Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Goblin Hut The Log
Fireball Musketeer Prince The Log
Fireball The Log
Fireball Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball Mini P.E.K.K.A Musketeer Prince
Fireball Musketeer Prince The Log
Fireball Musketeer
Fireball Musketeer Goblin Hut The Log
Fireball Musketeer
Fireball Musketeer Goblin Hut Prince The Log
Fireball Musketeer Goblin Hut The Log
Fireball Musketeer Goblin Hut The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer Prince The Log
Fireball The Log
Fireball Musketeer Prince The Log
Fireball
Musketeer Prince The Log
Fireball Musketeer The Log
The Log Fireball
Fireball The Log Musketeer
Fireball Musketeer Prince The Log
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer Goblin Hut
Fireball Mini P.E.K.K.A
Fireball Musketeer The Log
Fireball
Prince
Fireball The Log
Goblin Gang Fireball Musketeer Goblin Hut Skeleton Army Prince
Fireball Musketeer
The Log Fireball
Fireball Goblin Gang Mini P.E.K.K.A Musketeer Prince
The Log Fireball Musketeer
Fireball
Musketeer Prince
Goblin Gang Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer Prince The Log

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