My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel Skeleton Army Baby Dragon
Zap
Goblin Gang Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Gang Inferno Tower Goblin Barrel Skeleton Army
The Log
Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Hog Rider Goblin Barrel Skeleton Army Baby Dragon
Fireball
Goblin Gang Hog Rider Inferno Tower Goblin Barrel Skeleton Army Baby Dragon
Poison
Goblin Gang Inferno Tower Skeleton Army
Lightning
Inferno Tower Baby Dragon
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Skeleton Army Fireball Hog Rider Baby Dragon Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Baby Dragon
Goblin Gang
Hog Rider Goblin Barrel Baby Dragon
Fireball
Zap Hog Rider Baby Dragon
Hog Rider
Zap Goblin Gang Fireball Goblin Barrel Baby Dragon
Inferno Tower
Goblin Barrel
Goblin Gang Hog Rider Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Zap Goblin Gang Fireball Hog Rider Goblin Barrel

Defense Synergies 3 7

Zap
Fireball Goblin Gang Inferno Tower Skeleton Army Baby Dragon
Goblin Gang
Inferno Tower Zap Skeleton Army
Fireball
Zap Inferno Tower
Hog Rider
Inferno Tower
Goblin Gang Skeleton Army Zap Fireball Baby Dragon
Goblin Barrel
Skeleton Army
Inferno Tower Zap Goblin Gang
Baby Dragon
Zap Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Baby Dragon
Inferno Tower Skeleton Army Zap Goblin Gang
Goblin Gang Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Goblin Gang
Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Zap Baby Dragon
Inferno Tower Zap Goblin Gang Fireball Baby Dragon
Zap Fireball Inferno Tower Baby Dragon
Inferno Tower Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Inferno Tower
Goblin Gang Skeleton Army Zap Fireball Baby Dragon
Inferno Tower Zap Goblin Gang Fireball Baby Dragon
Inferno Tower Skeleton Army Zap Goblin Gang Fireball
Fireball Skeleton Army Zap Goblin Gang Baby Dragon
Inferno Tower Skeleton Army Goblin Gang
Inferno Tower Skeleton Army Zap Goblin Gang Fireball
Goblin Gang Fireball Inferno Tower Skeleton Army
Fireball Zap Goblin Gang Skeleton Army Baby Dragon
Zap Baby Dragon Fireball
Inferno Tower
Goblin Gang Skeleton Army Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Fireball Inferno Tower
Fireball Zap Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Zap Inferno Tower
Goblin Gang Skeleton Army Zap Fireball Inferno Tower
Inferno Tower Goblin Gang Skeleton Army
Fireball Zap Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Fireball Inferno Tower
Inferno Tower Skeleton Army
Zap Fireball Inferno Tower Skeleton Army Baby Dragon
Inferno Tower Goblin Gang Skeleton Army
Inferno Tower
Skeleton Army Zap Fireball
Skeleton Army Goblin Gang Fireball Inferno Tower
Fireball Skeleton Army Baby Dragon
Goblin Gang Inferno Tower Skeleton Army Zap Fireball Baby Dragon
Zap Fireball Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Goblin Gang Fireball
Zap Fireball
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Goblin Gang Fireball Skeleton Army
Fireball Zap Baby Dragon
Fireball
Fireball Goblin Gang Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Goblin Gang Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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