My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Graveyard
Giant Snowball
Skeleton Army Witch Graveyard
Zap
Skeleton Army Witch Graveyard
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch Giant Skeleton Graveyard
The Log
Skeleton Army Witch Giant Skeleton Graveyard
Earthquake
Skeleton Army Witch Graveyard
Arrows
Skeleton Army Witch Graveyard
Royal Delivery
Valkyrie Wizard Skeleton Army Witch Giant Skeleton Graveyard
Fireball
Wizard Skeleton Army Witch
Poison
Wizard Skeleton Army Witch Graveyard
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Skeleton Army Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Wizard Witch Graveyard Rocket Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Skeleton Army Valkyrie Wizard Witch

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Graveyard Wizard Witch Giant Skeleton
Wizard
Valkyrie Giant Skeleton Mega Knight
Rocket
Skeleton Army
Witch
Valkyrie Giant Skeleton Graveyard Mega Knight
Giant Skeleton
Valkyrie Wizard Witch Graveyard
Graveyard
Valkyrie Witch Giant Skeleton Mega Knight
Mega Knight
Wizard Witch Graveyard

Defense Synergies 0 8

Valkyrie
Wizard Witch
Wizard
Valkyrie Skeleton Army Giant Skeleton Mega Knight
Rocket
Skeleton Army
Wizard Giant Skeleton
Witch
Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Wizard Skeleton Army Witch
Graveyard
Mega Knight
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard
Skeleton Army Valkyrie Witch Mega Knight
Rocket Skeleton Army Witch Mega Knight Valkyrie Giant Skeleton
Skeleton Army Witch Valkyrie Mega Knight
Valkyrie Rocket Skeleton Army Giant Skeleton Mega Knight
Skeleton Army Valkyrie Mega Knight
Rocket Wizard Witch
Rocket Valkyrie Giant Skeleton Mega Knight
Witch Skeleton Army
Skeleton Army Valkyrie Giant Skeleton Mega Knight
Valkyrie Skeleton Army Witch Wizard Giant Skeleton Mega Knight
Wizard Witch
Skeleton Army Mega Knight Valkyrie Wizard Rocket Witch Giant Skeleton
Valkyrie Wizard Rocket Skeleton Army Mega Knight Witch
Skeleton Army Mega Knight
Rocket Skeleton Army Mega Knight
Wizard Mega Knight Valkyrie Skeleton Army Witch
Mega Knight Valkyrie Wizard Skeleton Army Witch
Valkyrie Wizard Witch Giant Skeleton Mega Knight
Valkyrie Wizard Skeleton Army Mega Knight Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Witch Giant Skeleton
Valkyrie Wizard Rocket Mega Knight
Skeleton Army Giant Skeleton Mega Knight Valkyrie Rocket Witch
Valkyrie Rocket Skeleton Army Giant Skeleton Mega Knight
Giant Skeleton Valkyrie Skeleton Army Witch Mega Knight
Wizard Rocket Witch
Rocket Skeleton Army Valkyrie Witch Giant Skeleton
Giant Skeleton Mega Knight Valkyrie Skeleton Army
Rocket Giant Skeleton Mega Knight Valkyrie Skeleton Army Witch
Witch Skeleton Army
Mega Knight Valkyrie Witch Giant Skeleton
Rocket Skeleton Army Mega Knight Valkyrie Giant Skeleton
Rocket Skeleton Army Giant Skeleton Mega Knight Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Valkyrie Rocket Giant Skeleton
Valkyrie Mega Knight Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Giant Skeleton
Rocket Giant Skeleton
Valkyrie Rocket Giant Skeleton
Wizard Rocket Valkyrie Mega Knight
Wizard Rocket Witch
Wizard Witch
Wizard
Wizard
Rocket
Rocket Valkyrie Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard Witch
Wizard Rocket Mega Knight
Rocket
Rocket
Rocket Wizard Mega Knight
Rocket Valkyrie Wizard Witch Mega Knight
Rocket Giant Skeleton Mega Knight
Rocket Wizard
Rocket
Rocket
Valkyrie Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Rocket
Wizard Witch
Rocket Wizard Witch
Wizard Rocket Mega Knight
Rocket
Giant Skeleton Mega Knight
Rocket Wizard
Rocket Skeleton Army Witch
Rocket Wizard Witch
Valkyrie Wizard Rocket Mega Knight
Wizard
Rocket Giant Skeleton
Mega Knight
Rocket Witch Giant Skeleton
Rocket Witch
Rocket Witch Giant Skeleton Mega Knight

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