Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Good
Versatility Deck versatility Great!
Synergy Deck synergy Mediocre

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Bomber Musketeer Giant

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Mini P.E.K.K.A

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Archers Bomber Giant Skeleton Army
Giant Snowball Archers Bomber Musketeer Skeleton Army
Zap Archers Bomber Skeleton Army
Barbarian Barrel Archers Bomber Musketeer Skeleton Army
The Log Archers Bomber Mini P.E.K.K.A Musketeer Skeleton Army
Earthquake Archers Bomber Skeleton Army
Arrows Archers Bomber Skeleton Army
Royal Delivery Archers Bomber Mini P.E.K.K.A Musketeer Skeleton Army
Fireball Archers Bomber Musketeer Skeleton Army
Poison Archers Bomber Musketeer Skeleton Army
Lightning Mini P.E.K.K.A Musketeer
Rocket Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bomber

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Bomber Skeleton Army Mini P.E.K.K.A Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Bomber

Synergies   2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Mini P.E.K.K.A Giant
Archers + Giant
Arrows + Giant
Bomber + Giant
+ Zap Skeleton Army Giant
+ Giant
+ Musketeer Bomber Mini P.E.K.K.A Arrows Zap Skeleton Army Archers
+ Mini P.E.K.K.A Giant

Counters   60 78

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Bomber
Archers Zap Skeleton Army Musketeer Arrows
Arrows Skeleton Army Zap Archers
Arrows
Giant Mini P.E.K.K.A Bomber Musketeer Archers Skeleton Army
Arrows Musketeer
Bomber Musketeer Mini P.E.K.K.A Skeleton Army Archers
Arrows Zap Musketeer Archers
Bomber Skeleton Army Mini P.E.K.K.A Arrows
Mini P.E.K.K.A Skeleton Army Musketeer Archers
Skeleton Army Mini P.E.K.K.A Bomber Musketeer
Skeleton Army
Archers Musketeer Zap
Arrows Skeleton Army Musketeer Archers Zap
Bomber Skeleton Army Musketeer Mini P.E.K.K.A
Skeleton Army Mini P.E.K.K.A Musketeer Bomber Archers
Mini P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Mini P.E.K.K.A Bomber Musketeer
Musketeer Bomber
Skeleton Army Mini P.E.K.K.A Bomber Musketeer Zap
Musketeer Giant Archers Bomber
Musketeer Archers
Musketeer
Arrows Skeleton Army Zap
Mini P.E.K.K.A Musketeer Skeleton Army
Mini P.E.K.K.A Skeleton Army Archers Musketeer
Musketeer Giant
Zap Skeleton Army Musketeer
Mini P.E.K.K.A Musketeer
Bomber Skeleton Army Mini P.E.K.K.A
Musketeer Bomber Giant
Skeleton Army
Arrows Archers Skeleton Army Bomber Zap
Archers Bomber Arrows Skeleton Army Zap
Arrows Skeleton Army Musketeer Bomber Zap Archers
Archers Bomber Arrows Skeleton Army Musketeer
Zap Arrows Archers
Musketeer Archers
Musketeer
Skeleton Army Musketeer Mini P.E.K.K.A Zap
Skeleton Army Zap Mini P.E.K.K.A
Musketeer Bomber Mini P.E.K.K.A Arrows
Musketeer Archers Zap
Skeleton Army Musketeer Mini P.E.K.K.A
Skeleton Army Mini P.E.K.K.A Musketeer
Musketeer Archers
Mini P.E.K.K.A Skeleton Army Musketeer
Skeleton Army Mini P.E.K.K.A Archers
Giant Skeleton Army Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer
Skeleton Army Musketeer
Skeleton Army Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Bomber Musketeer Archers
Arrows Musketeer Archers Bomber
Mini P.E.K.K.A Skeleton Army Zap Musketeer
Zap Skeleton Army Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Skeleton Army Musketeer Archers
Mini P.E.K.K.A Zap Arrows
Bomber Arrows Zap Archers Skeleton Army Musketeer
Zap Musketeer Skeleton Army Archers
Skeleton Army Archers Bomber Mini P.E.K.K.A Musketeer
Skeleton Army Mini P.E.K.K.A Archers Musketeer
Skeleton Army Zap Mini P.E.K.K.A Musketeer
Archers Skeleton Army Arrows Zap
Mini P.E.K.K.A Zap Skeleton Army
Arrows Archers Zap Musketeer
Mini P.E.K.K.A

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Zap Bomber Arrows Musketeer Archers Skeleton Army
Bomber Arrows Archers
Skeleton Army Zap Arrows Musketeer Bomber Archers
Zap Arrows Bomber Archers Musketeer
Zap Arrows Musketeer Archers
Zap Arrows Archers Bomber Mini P.E.K.K.A Musketeer
Arrows Archers Musketeer Bomber
Skeleton Army Musketeer Mini P.E.K.K.A Archers Bomber
Archers Arrows Musketeer
Musketeer Skeleton Army
Musketeer Skeleton Army
Arrows
Bomber Mini P.E.K.K.A Musketeer Archers
Bomber Zap Archers Musketeer
Mini P.E.K.K.A Musketeer Bomber Archers