My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch Prince
Barbarian Barrel
Wizard Skeleton Army Witch Royal Ghost
The Log
Mini P.E.K.K.A Skeleton Army Witch Prince
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army Witch Prince Royal Ghost
Fireball
Wizard Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Wizard Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Skeleton Army Prince Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Royal Ghost Mini P.E.K.K.A Wizard Witch Prince Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Royal Ghost Mini P.E.K.K.A Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Mega Knight
Wizard
Mini P.E.K.K.A Prince Royal Ghost Mega Knight
Rocket
Skeleton Army
Witch
Prince Royal Ghost Mega Knight
Prince
Mega Knight Wizard Witch Royal Ghost
Royal Ghost
Wizard Witch Prince Mega Knight
Mega Knight
Prince Mini P.E.K.K.A Wizard Witch Royal Ghost

Defense Synergies 0 13

Mini P.E.K.K.A
Wizard Skeleton Army Witch Royal Ghost
Wizard
Mini P.E.K.K.A Skeleton Army Prince Royal Ghost Mega Knight
Rocket
Skeleton Army
Mini P.E.K.K.A Wizard Prince
Witch
Mini P.E.K.K.A Prince Royal Ghost Mega Knight
Prince
Wizard Skeleton Army Witch
Royal Ghost
Mini P.E.K.K.A Wizard Witch Mega Knight
Mega Knight
Wizard Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Mini P.E.K.K.A Skeleton Army Witch Prince Mega Knight
Mini P.E.K.K.A Rocket Skeleton Army Witch Prince Mega Knight
Mini P.E.K.K.A Skeleton Army Witch Prince Mega Knight
Mini P.E.K.K.A Rocket Skeleton Army Prince Mega Knight
Skeleton Army Royal Ghost Mega Knight
Rocket Wizard Witch
Rocket Mega Knight
Mini P.E.K.K.A Witch Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Prince Royal Ghost Mega Knight
Skeleton Army Witch Wizard Royal Ghost Mega Knight
Wizard Witch
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Wizard Rocket Witch
Wizard Rocket Skeleton Army Mega Knight Mini P.E.K.K.A Witch Prince Royal Ghost
Mini P.E.K.K.A Skeleton Army Prince Mega Knight
Rocket Skeleton Army Mini P.E.K.K.A Prince Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Skeleton Army Witch Prince
Mega Knight Wizard Skeleton Army Witch Prince Royal Ghost
Wizard Witch Royal Ghost Mega Knight
Mini P.E.K.K.A Prince
Wizard Skeleton Army Royal Ghost Mega Knight Mini P.E.K.K.A Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Witch Prince Royal Ghost
Mini P.E.K.K.A Wizard Rocket Prince Royal Ghost Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Rocket Witch Prince
Mini P.E.K.K.A Rocket Skeleton Army Prince Mega Knight
Mini P.E.K.K.A Skeleton Army Witch Prince Mega Knight
Wizard Rocket Witch
Mini P.E.K.K.A Rocket Skeleton Army Prince Witch
Mini P.E.K.K.A Mega Knight Skeleton Army Prince
Rocket Mega Knight Mini P.E.K.K.A Skeleton Army Witch Prince
Witch Skeleton Army
Mega Knight Mini P.E.K.K.A Witch Prince
Rocket Skeleton Army Mega Knight Prince
Mini P.E.K.K.A Rocket Skeleton Army Prince Mega Knight Wizard Witch
Wizard Skeleton Army Witch Mega Knight
Skeleton Army Witch Mini P.E.K.K.A Rocket Prince
Mega Knight Mini P.E.K.K.A Wizard Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Royal Ghost
Royal Ghost
Rocket
Rocket Prince
Wizard Rocket Mega Knight
Wizard Rocket Witch
Wizard Witch
Wizard
Wizard
Rocket Mini P.E.K.K.A Prince
Rocket Wizard Prince
Wizard Rocket
Rocket
Rocket
Prince
Rocket Wizard Witch
Wizard Rocket Mega Knight
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard Prince Mega Knight
Rocket Wizard Witch Mega Knight
Rocket Prince Mega Knight
Rocket Wizard
Rocket Prince
Rocket
Wizard Witch Mega Knight
Witch
Wizard Witch Royal Ghost
Wizard Witch Prince Mega Knight
Rocket
Wizard Witch
Rocket Wizard Witch
Mini P.E.K.K.A
Wizard Rocket Mega Knight
Rocket
Prince Mega Knight
Rocket Wizard
Rocket Skeleton Army Witch Prince
Rocket Wizard Witch
Mini P.E.K.K.A Wizard Rocket Prince Mega Knight
Wizard
Rocket
Prince Mega Knight
Rocket Witch
Rocket Witch
Rocket Witch Prince Royal Ghost Mega Knight

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