My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Flying Machine Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Army
Giant Snowball
Bats Goblin Gang Flying Machine Furnace Skeleton Army
Zap
Bats Goblin Gang Flying Machine Furnace Skeleton Army
Barbarian Barrel
Goblin Gang Furnace Skeleton Army
The Log
Goblin Gang Furnace Skeleton Army
Earthquake
Goblin Gang Furnace Skeleton Army
Arrows
Bats Goblin Gang Flying Machine Furnace Skeleton Army
Royal Delivery
Bats Goblin Gang Flying Machine Skeleton Army
Fireball
Goblin Gang Flying Machine Furnace Skeleton Army
Poison
Bats Goblin Gang Flying Machine Furnace Skeleton Army
Lightning
Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Skeleton Army Fireball Flying Machine Furnace Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Flying Machine
Goblin Gang
Fireball
The Log Mega Knight
Flying Machine
Bats Furnace Mega Knight
Furnace
Flying Machine
Skeleton Army
The Log
Fireball Mega Knight
Mega Knight
Bats Fireball Flying Machine The Log

Defense Synergies 1 14

Bats
The Log Mega Knight
Goblin Gang
Flying Machine Furnace Skeleton Army The Log
Fireball
The Log Mega Knight
Flying Machine
Goblin Gang Furnace Skeleton Army The Log Mega Knight
Furnace
Goblin Gang Flying Machine Skeleton Army
Skeleton Army
Goblin Gang Flying Machine Furnace The Log
The Log
Fireball Bats Goblin Gang Flying Machine Skeleton Army Mega Knight
Mega Knight
Bats Fireball Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine The Log
Skeleton Army Bats Goblin Gang Flying Machine Furnace The Log Mega Knight
Goblin Gang Furnace Skeleton Army Mega Knight Bats
Skeleton Army Bats Goblin Gang Furnace Mega Knight
Fireball Skeleton Army The Log Mega Knight
Goblin Gang Fireball Skeleton Army The Log Bats Flying Machine Furnace Mega Knight
Bats Furnace Goblin Gang Fireball Flying Machine
Fireball Flying Machine The Log Mega Knight
Goblin Gang Furnace Skeleton Army
Goblin Gang Skeleton Army Mega Knight
Bats Goblin Gang Skeleton Army Fireball Flying Machine Furnace The Log Mega Knight
Bats Goblin Gang Fireball Flying Machine Furnace
Furnace Skeleton Army Mega Knight Bats Goblin Gang Fireball Flying Machine The Log
Fireball Skeleton Army Mega Knight Bats Goblin Gang Furnace The Log
Skeleton Army Goblin Gang Furnace Mega Knight
Skeleton Army Goblin Gang Fireball Furnace The Log Mega Knight
Mega Knight Bats Goblin Gang Fireball Furnace Skeleton Army
Fireball Mega Knight Bats Goblin Gang Flying Machine Furnace Skeleton Army The Log
Furnace The Log Bats Fireball Flying Machine Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Fireball Flying Machine Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Fireball Furnace
Fireball Goblin Gang Flying Machine The Log Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Furnace The Log
Goblin Gang Skeleton Army Mega Knight Bats Fireball The Log
Goblin Gang Skeleton Army Mega Knight
Fireball Furnace Bats Goblin Gang Flying Machine
Goblin Gang Skeleton Army Bats Fireball Flying Machine Furnace
Mega Knight Skeleton Army
Mega Knight Bats Fireball Flying Machine Skeleton Army The Log
Goblin Gang Skeleton Army
Mega Knight Bats Flying Machine
Skeleton Army Mega Knight Fireball The Log
Skeleton Army Mega Knight Goblin Gang Fireball
Fireball Flying Machine Furnace Skeleton Army Mega Knight
Goblin Gang Skeleton Army Bats Fireball Flying Machine Furnace The Log
Bats Mega Knight Fireball Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball Furnace The Log Mega Knight
Fireball Bats Flying Machine Furnace
Flying Machine Furnace The Log
Fireball The Log Flying Machine
Fireball The Log Flying Machine
Bats Goblin Gang Fireball
Fireball Flying Machine The Log
Fireball Flying Machine
Flying Machine Fireball The Log
Fireball Flying Machine
Fireball Flying Machine Furnace The Log
Fireball Flying Machine Furnace The Log
Fireball Flying Machine Furnace The Log Mega Knight
Fireball
Bats
Fireball Flying Machine The Log Mega Knight
Fireball Flying Machine The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball Flying Machine The Log
The Log Fireball Furnace Mega Knight
Fireball The Log Flying Machine
Fireball Flying Machine The Log Mega Knight
Fireball The Log
Bats Fireball Flying Machine Furnace
Bats Fireball Flying Machine
Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Bats Goblin Gang Fireball Flying Machine Skeleton Army
Fireball Flying Machine
The Log Fireball
Fireball Goblin Gang Flying Machine Mega Knight
The Log Fireball Flying Machine
Fireball
Flying Machine Mega Knight
Bats Goblin Gang Fireball Flying Machine The Log
Bats Fireball Flying Machine
Fireball Flying Machine The Log Mega Knight

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