My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Baby Dragon
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Skeleton Army Executioner Electro Wizard
The Log
Elite Barbarians Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Hog Rider Skeleton Army Baby Dragon Executioner Electro Wizard
Fireball
Elite Barbarians Hog Rider Skeleton Army Baby Dragon Executioner Electro Wizard
Poison
Skeleton Army Executioner Electro Wizard
Lightning
Elite Barbarians Baby Dragon Executioner Electro Wizard
Rocket
Elite Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Fireball Hog Rider Baby Dragon Electro Wizard Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Fireball Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Hog Rider
Elite Barbarians
Arrows Fireball Hog Rider
Fireball
Arrows Hog Rider Elite Barbarians Baby Dragon Electro Wizard
Hog Rider
Arrows Fireball Elite Barbarians Baby Dragon Executioner Electro Wizard
Skeleton Army
Baby Dragon
Fireball Hog Rider Electro Wizard
Executioner
Hog Rider
Electro Wizard
Fireball Hog Rider Baby Dragon

Defense Synergies 0 4

Arrows
Fireball
Elite Barbarians
Fireball
Arrows Electro Wizard
Hog Rider
Skeleton Army
Executioner Electro Wizard
Baby Dragon
Executioner
Skeleton Army
Electro Wizard
Fireball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon Executioner Electro Wizard
Elite Barbarians Skeleton Army Executioner Electro Wizard
Skeleton Army Elite Barbarians Executioner Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard
Arrows Elite Barbarians Fireball Skeleton Army
Arrows Fireball Skeleton Army Baby Dragon Executioner Electro Wizard
Electro Wizard Arrows Fireball Baby Dragon Executioner
Arrows Fireball Baby Dragon Electro Wizard
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army Executioner Electro Wizard Arrows Fireball Baby Dragon
Arrows Executioner Fireball Baby Dragon Electro Wizard
Skeleton Army Elite Barbarians Fireball Electro Wizard
Fireball Skeleton Army Executioner Arrows Baby Dragon Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army Elite Barbarians Fireball Electro Wizard
Arrows Elite Barbarians Fireball Skeleton Army Executioner Electro Wizard
Arrows Fireball Elite Barbarians Skeleton Army Baby Dragon Executioner Electro Wizard
Arrows Baby Dragon Executioner Fireball Electro Wizard
Elite Barbarians Electro Wizard
Skeleton Army Arrows Elite Barbarians Fireball Baby Dragon Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Arrows Elite Barbarians Baby Dragon Executioner
Skeleton Army Elite Barbarians Electro Wizard
Skeleton Army Elite Barbarians Fireball Electro Wizard
Elite Barbarians Skeleton Army Executioner
Arrows Fireball Executioner Baby Dragon Electro Wizard
Skeleton Army Elite Barbarians Fireball Electro Wizard
Elite Barbarians Skeleton Army
Electro Wizard Elite Barbarians Fireball Skeleton Army Baby Dragon
Skeleton Army
Elite Barbarians
Skeleton Army Arrows Elite Barbarians Fireball Electro Wizard
Elite Barbarians Skeleton Army Fireball Executioner
Fireball Skeleton Army Baby Dragon Executioner
Elite Barbarians Skeleton Army Electro Wizard Fireball Baby Dragon Executioner
Arrows Executioner Elite Barbarians Fireball Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon Executioner Electro Wizard
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Executioner Arrows Baby Dragon
Arrows Fireball Executioner Baby Dragon
Arrows Baby Dragon Executioner
Arrows Fireball Baby Dragon Executioner
Arrows Fireball
Elite Barbarians Fireball Electro Wizard
Arrows Fireball Electro Wizard
Fireball Arrows Baby Dragon Executioner
Elite Barbarians Fireball Baby Dragon Executioner
Arrows Fireball Baby Dragon
Arrows Elite Barbarians Fireball Baby Dragon
Arrows Fireball Baby Dragon Executioner
Arrows Fireball Baby Dragon Executioner
Arrows Fireball
Arrows Fireball Baby Dragon Executioner Electro Wizard
Arrows Fireball Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Executioner
Arrows Fireball Baby Dragon Executioner Electro Wizard
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Elite Barbarians Arrows Fireball Baby Dragon Executioner Electro Wizard
Electro Wizard Fireball
Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Fireball Skeleton Army
Fireball Arrows Baby Dragon Executioner Electro Wizard
Arrows Fireball
Fireball Baby Dragon Executioner Electro Wizard
Arrows Fireball Baby Dragon Executioner
Arrows Fireball
Elite Barbarians Executioner
Elite Barbarians Fireball Baby Dragon Electro Wizard
Fireball Executioner Electro Wizard
Fireball Baby Dragon Executioner Electro Wizard

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