My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians Skeleton Army
Giant Snowball
Minions Skeleton Army
Zap
Minions Royal Giant Skeleton Army
Barbarian Barrel
Elite Barbarians Valkyrie Skeleton Army Ice Wizard
The Log
Royal Giant Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Elite Barbarians Valkyrie Skeleton Army Ice Wizard
Fireball
Minions Elite Barbarians Skeleton Army Ice Wizard
Poison
Minions Skeleton Army Ice Wizard
Lightning
Elite Barbarians Valkyrie Ice Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Skeleton Army Ice Wizard Fireball Valkyrie Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Skeleton Army Ice Wizard

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elite Barbarians Fireball
Minions
Royal Giant Elite Barbarians Valkyrie
Royal Giant
Arrows Minions Fireball Ice Wizard Elite Barbarians
Elite Barbarians
Arrows Valkyrie Minions Royal Giant Fireball
Fireball
Arrows Royal Giant Elite Barbarians
Valkyrie
Elite Barbarians Minions
Skeleton Army
Ice Wizard
Royal Giant

Defense Synergies 2 8

Arrows
Fireball Valkyrie Ice Wizard
Minions
Valkyrie Ice Wizard
Royal Giant
Elite Barbarians
Valkyrie
Fireball
Arrows Valkyrie Ice Wizard
Valkyrie
Minions Elite Barbarians Arrows Fireball Ice Wizard
Skeleton Army
Ice Wizard
Ice Wizard
Arrows Minions Fireball Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie
Elite Barbarians Skeleton Army Minions Valkyrie Ice Wizard
Skeleton Army Minions Elite Barbarians Valkyrie Ice Wizard
Elite Barbarians Skeleton Army Minions Valkyrie Ice Wizard
Arrows Elite Barbarians Fireball Valkyrie Skeleton Army
Arrows Fireball Skeleton Army Minions Valkyrie Ice Wizard
Minions Arrows Fireball Ice Wizard
Arrows Fireball Valkyrie
Minions Elite Barbarians Skeleton Army Ice Wizard
Elite Barbarians Skeleton Army Valkyrie Ice Wizard
Minions Valkyrie Skeleton Army Ice Wizard Arrows Fireball
Arrows Minions Fireball Ice Wizard
Skeleton Army Minions Elite Barbarians Fireball Valkyrie Ice Wizard
Fireball Valkyrie Skeleton Army Arrows Minions
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians Fireball
Arrows Minions Elite Barbarians Fireball Valkyrie Skeleton Army
Arrows Fireball Minions Elite Barbarians Valkyrie Skeleton Army Ice Wizard
Arrows Valkyrie Minions Fireball Ice Wizard
Elite Barbarians
Valkyrie Skeleton Army Arrows Minions Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians Fireball
Fireball Arrows Elite Barbarians Valkyrie
Skeleton Army Minions Elite Barbarians Valkyrie
Valkyrie Skeleton Army Elite Barbarians Fireball
Elite Barbarians Valkyrie Skeleton Army
Arrows Fireball Minions Ice Wizard
Skeleton Army Minions Elite Barbarians Fireball Valkyrie Ice Wizard
Elite Barbarians Valkyrie Skeleton Army
Minions Elite Barbarians Fireball Valkyrie Skeleton Army
Skeleton Army
Minions Elite Barbarians Valkyrie
Skeleton Army Arrows Elite Barbarians Fireball Valkyrie
Elite Barbarians Skeleton Army Fireball Valkyrie
Fireball Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Minions Fireball Valkyrie
Arrows Minions Valkyrie Elite Barbarians Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Ice Wizard
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Minions Ice Wizard
Arrows
Arrows Fireball Ice Wizard
Arrows Fireball
Minions Elite Barbarians Fireball
Arrows Fireball Valkyrie
Fireball Arrows
Elite Barbarians Fireball
Arrows Minions Fireball
Arrows Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions
Arrows Fireball
Arrows Fireball Valkyrie
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Ice Wizard
Arrows Fireball Ice Wizard
Fireball Arrows
Fireball Arrows
Elite Barbarians Arrows Fireball Ice Wizard
Minions Fireball
Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Fireball Skeleton Army
Fireball Arrows Ice Wizard
Arrows Fireball
Fireball Valkyrie
Arrows Fireball
Arrows Fireball
Elite Barbarians
Minions Elite Barbarians Fireball
Fireball
Fireball

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