My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer Giant Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Wall Breakers Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Giant Wall Breakers Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Wall Breakers Skeleton Army
Giant Snowball
Musketeer Wall Breakers Skeleton Army Princess
Zap
Wall Breakers Skeleton Army Princess
Barbarian Barrel
Musketeer Wall Breakers Skeleton Army Princess Ice Wizard
The Log
Musketeer Wall Breakers Skeleton Army Princess
Earthquake
Skeleton Army
Arrows
Wall Breakers Skeleton Army Princess
Royal Delivery
Musketeer Wall Breakers Skeleton Army Princess Ice Wizard
Fireball
Musketeer Wall Breakers Skeleton Army Princess Ice Wizard
Poison
Musketeer Skeleton Army Princess Ice Wizard
Lightning
Ice Golem Musketeer Ice Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Skeleton Army Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Wall Breakers Skeleton Army Princess Ice Wizard Fireball Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Wall Breakers Skeleton Army Princess

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Musketeer Wall Breakers
Fireball
Giant Wall Breakers Princess
Musketeer
Ice Golem Giant
Giant
Musketeer Fireball Princess Ice Wizard
Wall Breakers
Ice Golem Fireball Princess
Skeleton Army
Princess
Fireball Giant Wall Breakers
Ice Wizard
Giant

Defense Synergies 1 10

Ice Golem
Musketeer Fireball Princess Ice Wizard
Fireball
Ice Golem Musketeer Princess Ice Wizard
Musketeer
Ice Golem Fireball Skeleton Army
Giant
Wall Breakers
Skeleton Army
Musketeer Princess Ice Wizard
Princess
Ice Golem Fireball Skeleton Army Ice Wizard
Ice Wizard
Ice Golem Fireball Skeleton Army Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Musketeer
Skeleton Army Musketeer Ice Wizard
Skeleton Army Musketeer Ice Wizard
Skeleton Army Musketeer Ice Wizard
Fireball Skeleton Army Princess
Fireball Skeleton Army Musketeer Ice Wizard
Musketeer Fireball Princess Ice Wizard
Ice Golem Fireball Musketeer
Musketeer Skeleton Army Princess Ice Wizard
Skeleton Army Ice Golem Musketeer Ice Wizard
Skeleton Army Ice Wizard Ice Golem Fireball Musketeer Princess
Musketeer Fireball Princess Ice Wizard
Skeleton Army Fireball Musketeer Ice Wizard
Fireball Skeleton Army Princess
Skeleton Army
Skeleton Army Fireball
Fireball Musketeer Skeleton Army
Fireball Musketeer Skeleton Army Ice Wizard
Ice Golem Fireball Musketeer Princess Ice Wizard
Musketeer
Skeleton Army Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Ice Golem Fireball
Fireball Ice Golem Musketeer
Skeleton Army Ice Golem Musketeer
Skeleton Army Ice Golem Fireball Musketeer
Musketeer Skeleton Army
Fireball Ice Golem Musketeer Princess Ice Wizard
Skeleton Army Ice Golem Fireball Musketeer Ice Wizard
Skeleton Army
Ice Golem Fireball Skeleton Army
Musketeer Skeleton Army
Musketeer
Skeleton Army Fireball
Skeleton Army Ice Golem Fireball
Fireball Musketeer Skeleton Army Princess
Skeleton Army Ice Golem Fireball Musketeer
Ice Golem Fireball Musketeer Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Ice Golem Musketeer
Fireball Musketeer Princess Ice Wizard
Fireball
Ice Golem Fireball Musketeer
Fireball
Fireball Ice Golem Musketeer Princess Ice Wizard
Musketeer Princess
Fireball Ice Golem Princess Ice Wizard
Fireball
Fireball Musketeer
Fireball Musketeer Princess
Fireball Musketeer Princess
Ice Golem Fireball Musketeer Princess
Fireball Musketeer Princess
Princess Ice Golem Fireball Musketeer
Fireball Musketeer Princess
Fireball Musketeer Princess
Fireball
Fireball Musketeer Princess
Fireball Princess
Fireball Musketeer
Fireball Princess
Musketeer
Fireball Musketeer
Ice Golem Fireball Princess Ice Wizard
Fireball Musketeer Princess Ice Wizard
Fireball Musketeer Princess
Fireball Musketeer
Ice Golem Fireball Musketeer Princess Ice Wizard
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Princess
Fireball Princess
Fireball Musketeer Skeleton Army Princess
Fireball Musketeer Princess Ice Wizard
Fireball
Fireball Musketeer Princess
Ice Golem Fireball Musketeer Princess
Fireball
Musketeer
Fireball Musketeer Princess
Fireball Musketeer Princess
Fireball Musketeer Princess

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