My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Baby Dragon Witch Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Baby Dragon Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Bandit
Giant Snowball
Hog Rider Skeleton Army Baby Dragon Witch
Zap
Skeleton Army Witch Bandit
Barbarian Barrel
Ice Spirit Skeleton Army Witch Bandit
The Log
Ice Spirit Hog Rider Skeleton Army Witch Bandit
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Ice Spirit Skeleton Army Witch
Royal Delivery
Ice Spirit Hog Rider Skeleton Army Baby Dragon Witch Bandit
Fireball
Hog Rider Skeleton Army Baby Dragon Witch Bandit
Poison
Skeleton Army Witch
Lightning
Baby Dragon Witch Bandit
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Army Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Skeleton Army Bandit Fireball Hog Rider Baby Dragon Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Skeleton Army Bandit Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Baby Dragon Witch Golem Bandit
Fireball
Hog Rider Golem Baby Dragon
Hog Rider
Ice Spirit Fireball Baby Dragon Witch Bandit
Skeleton Army
Baby Dragon
Golem Ice Spirit Fireball Hog Rider Witch Bandit
Witch
Ice Spirit Hog Rider Baby Dragon Golem Bandit
Golem
Fireball Baby Dragon Ice Spirit Witch Bandit
Bandit
Ice Spirit Hog Rider Baby Dragon Witch Golem

Defense Synergies 0 10

Ice Spirit
Fireball Skeleton Army Baby Dragon Witch Bandit
Fireball
Ice Spirit Bandit
Hog Rider
Skeleton Army
Ice Spirit Bandit
Baby Dragon
Ice Spirit Witch Bandit
Witch
Ice Spirit Baby Dragon Bandit
Golem
Bandit
Ice Spirit Fireball Skeleton Army Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
Skeleton Army Ice Spirit Witch Bandit
Skeleton Army Witch Bandit
Skeleton Army Witch Bandit
Fireball Skeleton Army
Fireball Skeleton Army Baby Dragon Bandit
Ice Spirit Fireball Baby Dragon Witch
Fireball Baby Dragon Bandit
Witch Skeleton Army
Skeleton Army Ice Spirit Bandit
Skeleton Army Witch Fireball Baby Dragon Bandit
Fireball Baby Dragon Witch
Skeleton Army Ice Spirit Fireball Witch Bandit
Fireball Skeleton Army Ice Spirit Baby Dragon Witch
Skeleton Army Bandit
Skeleton Army Ice Spirit Fireball Bandit
Fireball Skeleton Army Witch
Ice Spirit Fireball Skeleton Army Baby Dragon Witch Bandit
Baby Dragon Witch Ice Spirit Fireball Bandit
Skeleton Army Fireball Baby Dragon Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch Bandit
Fireball Bandit Baby Dragon
Skeleton Army Bandit Ice Spirit Witch
Skeleton Army Fireball Bandit
Skeleton Army Witch Bandit
Fireball Ice Spirit Baby Dragon Witch
Skeleton Army Fireball Witch Bandit
Skeleton Army
Ice Spirit Fireball Skeleton Army Baby Dragon Witch Bandit
Witch Skeleton Army
Witch
Skeleton Army Fireball
Skeleton Army Fireball Witch Bandit
Fireball Skeleton Army Baby Dragon Witch
Skeleton Army Witch Ice Spirit Fireball Baby Dragon
Fireball Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball
Fireball Baby Dragon
Fireball Ice Spirit Baby Dragon Witch
Baby Dragon Witch
Fireball Ice Spirit Baby Dragon
Fireball Bandit
Fireball
Fireball Bandit
Fireball Baby Dragon
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon
Fireball Baby Dragon Witch Bandit
Fireball Baby Dragon Bandit
Fireball
Fireball Baby Dragon Bandit
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Ice Spirit Fireball Baby Dragon Witch
Witch
Fireball Baby Dragon Witch Bandit
Fireball Baby Dragon Witch Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon Witch
Ice Spirit Fireball Witch
Fireball
Fireball Bandit
Ice Spirit Fireball
Fireball
Ice Spirit Fireball Skeleton Army Witch Bandit
Fireball Baby Dragon Witch
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Ice Spirit Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch Bandit

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