My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince Executioner Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Skeleton Army Dark Prince Bandit
Giant Snowball
Goblin Gang Battle Ram Skeleton Army
Zap
Goblin Gang Battle Ram Skeleton Army Dark Prince Bandit
Barbarian Barrel
Goblin Gang Battle Ram Skeleton Army Dark Prince Executioner Bandit Electro Wizard
The Log
Goblin Gang Battle Ram Skeleton Army Dark Prince Bandit
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Battle Ram Skeleton Army Dark Prince Executioner Bandit Electro Wizard
Fireball
Goblin Gang Battle Ram Skeleton Army Executioner Bandit Electro Wizard
Poison
Goblin Gang Skeleton Army Executioner Electro Wizard
Lightning
Battle Ram Dark Prince Executioner Bandit Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Tornado Dark Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Tornado Bandit Battle Ram Dark Prince Electro Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Skeleton Army Tornado Bandit

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Battle Ram Dark Prince Bandit
Battle Ram
Bandit Goblin Gang Tornado Electro Wizard
Skeleton Army
Tornado
Executioner Battle Ram Dark Prince
Dark Prince
Goblin Gang Tornado Executioner Bandit Electro Wizard
Executioner
Tornado Dark Prince Bandit
Bandit
Battle Ram Goblin Gang Dark Prince Executioner Electro Wizard
Electro Wizard
Battle Ram Dark Prince Bandit

Defense Synergies 1 14

Goblin Gang
Skeleton Army Dark Prince Bandit Electro Wizard
Battle Ram
Skeleton Army
Goblin Gang Executioner Bandit Electro Wizard
Tornado
Executioner Dark Prince Electro Wizard
Dark Prince
Goblin Gang Tornado Executioner Bandit Electro Wizard
Executioner
Tornado Skeleton Army Dark Prince Bandit
Bandit
Goblin Gang Skeleton Army Dark Prince Executioner Electro Wizard
Electro Wizard
Goblin Gang Skeleton Army Tornado Dark Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
Skeleton Army Goblin Gang Dark Prince Executioner Bandit Electro Wizard
Goblin Gang Skeleton Army Tornado Dark Prince Executioner Bandit Electro Wizard
Skeleton Army Goblin Gang Dark Prince Bandit Electro Wizard
Skeleton Army Tornado Dark Prince
Goblin Gang Skeleton Army Tornado Dark Prince Executioner Bandit Electro Wizard
Tornado Electro Wizard Goblin Gang Executioner
Bandit Electro Wizard
Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado Dark Prince Bandit Electro Wizard
Goblin Gang Skeleton Army Executioner Electro Wizard Tornado Dark Prince Bandit
Executioner Goblin Gang Tornado Electro Wizard
Skeleton Army Goblin Gang Dark Prince Bandit Electro Wizard
Skeleton Army Executioner Goblin Gang Tornado Dark Prince Electro Wizard
Skeleton Army Goblin Gang Bandit Electro Wizard
Skeleton Army Tornado Goblin Gang Bandit Electro Wizard
Goblin Gang Skeleton Army Tornado Dark Prince Executioner Electro Wizard
Goblin Gang Skeleton Army Tornado Dark Prince Executioner Bandit Electro Wizard
Tornado Executioner Dark Prince Bandit Electro Wizard
Tornado Electro Wizard
Goblin Gang Skeleton Army Dark Prince Executioner Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Dark Prince Bandit Electro Wizard
Bandit Electro Wizard Goblin Gang Executioner
Goblin Gang Skeleton Army Bandit Dark Prince Electro Wizard
Goblin Gang Skeleton Army Dark Prince Tornado Bandit Electro Wizard
Goblin Gang Skeleton Army Dark Prince Executioner Bandit
Executioner Goblin Gang Tornado Electro Wizard
Goblin Gang Skeleton Army Dark Prince Bandit Electro Wizard
Skeleton Army Dark Prince
Electro Wizard Skeleton Army Tornado Dark Prince Bandit
Goblin Gang Skeleton Army
Dark Prince
Skeleton Army Tornado Dark Prince Electro Wizard
Skeleton Army Dark Prince Goblin Gang Executioner Bandit
Skeleton Army Executioner
Goblin Gang Skeleton Army Electro Wizard Tornado Dark Prince Executioner
Executioner Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Tornado Executioner Bandit Electro Wizard
Bandit
Dark Prince
Executioner Dark Prince
Executioner Tornado
Tornado Executioner
Tornado Executioner
Tornado Bandit
Goblin Gang Tornado Electro Wizard
Tornado Dark Prince Bandit Electro Wizard
Tornado Executioner
Executioner Bandit
Bandit
Executioner Bandit
Executioner Bandit
Tornado
Dark Prince Executioner Bandit Electro Wizard
Tornado
Tornado
Tornado
Tornado Dark Prince Executioner
Tornado Executioner Bandit Electro Wizard
Tornado Bandit
Tornado Bandit
Tornado Executioner Electro Wizard
Electro Wizard
Bandit
Electro Wizard
Electro Wizard Goblin Gang Skeleton Army Dark Prince Bandit
Tornado Executioner Electro Wizard
Goblin Gang Dark Prince Executioner Electro Wizard
Executioner
Tornado
Dark Prince Executioner
Goblin Gang Tornado Electro Wizard
Tornado Executioner Electro Wizard
Tornado Dark Prince Executioner Bandit Electro Wizard

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