My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Inferno Dragon
Giant Snowball
Fire Spirit Bats Skeleton Army Inferno Dragon
Zap
Fire Spirit Bats Skeleton Army Inferno Dragon
Barbarian Barrel
Fire Spirit Skeleton Army Electro Wizard
The Log
Fire Spirit Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Bats Skeleton Army
Royal Delivery
Fire Spirit Bats Skeleton Army P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Skeleton Army Electro Wizard Inferno Dragon
Poison
Bats Skeleton Army Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Army P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap The Log Skeleton Army Electro Wizard Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Zap The Log

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Inferno Dragon
Bats
Zap P.E.K.K.A Inferno Dragon
Zap
P.E.K.K.A Electro Wizard Fire Spirit Bats The Log
Skeleton Army
P.E.K.K.A
Fire Spirit Zap Electro Wizard Bats The Log
The Log
Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A
Inferno Dragon
Fire Spirit Bats

Defense Synergies 2 20

Fire Spirit
Zap P.E.K.K.A The Log Electro Wizard
Bats
Zap P.E.K.K.A The Log Electro Wizard Inferno Dragon
Zap
Electro Wizard Fire Spirit Bats Skeleton Army P.E.K.K.A The Log Inferno Dragon
Skeleton Army
Zap The Log Electro Wizard Inferno Dragon
P.E.K.K.A
The Log Fire Spirit Bats Zap Electro Wizard
The Log
P.E.K.K.A Fire Spirit Bats Zap Skeleton Army Electro Wizard Inferno Dragon
Electro Wizard
Zap Fire Spirit Bats Skeleton Army P.E.K.K.A The Log Inferno Dragon
Inferno Dragon
Bats Zap Skeleton Army The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard
Skeleton Army P.E.K.K.A Inferno Dragon Bats Zap The Log Electro Wizard
Skeleton Army P.E.K.K.A Fire Spirit Bats Electro Wizard Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Bats Electro Wizard
Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Fire Spirit Bats Zap Electro Wizard
Bats Electro Wizard Inferno Dragon Fire Spirit Zap
Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Fire Spirit Electro Wizard
Bats Skeleton Army Electro Wizard Zap The Log
Inferno Dragon Bats Zap Electro Wizard
Skeleton Army P.E.K.K.A Fire Spirit Bats Zap The Log Electro Wizard
Fire Spirit Skeleton Army Bats Zap P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Inferno Dragon Electro Wizard
Skeleton Army Zap P.E.K.K.A The Log Electro Wizard Inferno Dragon
Bats Skeleton Army P.E.K.K.A Electro Wizard
Fire Spirit Bats Zap Skeleton Army The Log Electro Wizard
Zap The Log Fire Spirit Bats Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon
Skeleton Army Fire Spirit Bats P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap The Log Inferno Dragon
Skeleton Army P.E.K.K.A Bats Zap The Log Electro Wizard
Skeleton Army P.E.K.K.A Bats Zap The Log Electro Wizard
P.E.K.K.A Skeleton Army Inferno Dragon
Fire Spirit Bats Zap Electro Wizard
Skeleton Army P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Skeleton Army Inferno Dragon
Zap P.E.K.K.A Electro Wizard Bats Skeleton Army The Log Inferno Dragon
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Bats
Skeleton Army P.E.K.K.A Zap The Log Electro Wizard
Skeleton Army P.E.K.K.A
Skeleton Army
Skeleton Army Electro Wizard Bats Zap P.E.K.K.A The Log Inferno Dragon
Bats Zap P.E.K.K.A The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Fire Spirit Zap The Log
Fire Spirit Bats Zap
Fire Spirit The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Bats Electro Wizard
Zap The Log Electro Wizard
Fire Spirit Zap
Fire Spirit The Log
Zap The Log
Zap The Log
The Log
Bats
Fire Spirit Zap The Log Electro Wizard
Fire Spirit Zap The Log
The Log
The Log
Zap The Log
Zap The Log Fire Spirit
Inferno Dragon
The Log Zap Electro Wizard
Zap The Log
Zap The Log
Fire Spirit Bats Zap Electro Wizard
Zap Electro Wizard Bats
Zap The Log
Zap Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard Fire Spirit Bats Skeleton Army
Fire Spirit Zap Electro Wizard
The Log
Electro Wizard
The Log Zap
Zap
P.E.K.K.A
Zap Bats The Log Electro Wizard
Bats Zap Electro Wizard
Zap The Log Electro Wizard

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