My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Clone
Giant Snowball
Bats Hog Rider Skeleton Army Clone Witch
Zap
Bats Skeleton Army Clone Witch
Barbarian Barrel
Skeleton Army Clone Witch
The Log
Hog Rider Skeleton Army Clone Witch
Earthquake
Hog Rider Skeleton Army Clone Witch
Arrows
Bats Skeleton Army Clone Witch
Royal Delivery
Bats Hog Rider Skeleton Army Clone Witch
Fireball
Hog Rider Skeleton Army Clone Witch
Poison
Bats Skeleton Army Clone Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Skeleton Army Clone Fireball Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Skeleton Army

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Clone
Zap
Fireball Hog Rider Mirror Bats Witch
Fireball
Zap Hog Rider Mirror
Hog Rider
Bats Zap Fireball Mirror Witch
Mirror
Zap Fireball Hog Rider Skeleton Army
Skeleton Army
Clone Mirror
Clone
Skeleton Army Bats Witch
Witch
Zap Hog Rider Clone

Defense Synergies 4 3

Bats
Zap
Zap
Fireball Mirror Bats Skeleton Army Witch
Fireball
Zap Mirror
Hog Rider
Mirror
Zap Fireball Skeleton Army
Skeleton Army
Mirror Zap
Clone
Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Skeleton Army Bats Zap Witch
Skeleton Army Witch Bats
Skeleton Army Witch Bats
Fireball Skeleton Army
Fireball Skeleton Army Bats Zap
Bats Zap Fireball Witch
Zap Fireball
Witch Skeleton Army
Skeleton Army
Bats Skeleton Army Witch Zap Fireball
Bats Zap Fireball Witch
Skeleton Army Bats Zap Fireball Witch
Fireball Skeleton Army Bats Zap Witch
Skeleton Army
Skeleton Army Zap Fireball
Bats Fireball Skeleton Army Witch
Fireball Bats Zap Skeleton Army Witch
Zap Witch Bats Fireball
Skeleton Army Bats Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Witch
Fireball Zap
Skeleton Army Bats Zap Witch
Skeleton Army Bats Zap Fireball
Skeleton Army Witch
Fireball Bats Zap Witch
Skeleton Army Bats Fireball Witch
Skeleton Army
Zap Bats Fireball Skeleton Army Witch
Witch Skeleton Army
Bats Witch
Skeleton Army Zap Fireball
Skeleton Army Fireball Witch
Fireball Skeleton Army Witch
Skeleton Army Witch Bats Zap Fireball
Bats Zap Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Bats Zap Witch
Witch
Fireball Zap
Fireball Zap
Bats Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Bats
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Bats Zap Fireball Witch
Zap Bats Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Bats Fireball Skeleton Army Witch
Fireball Zap Witch
Fireball
Fireball
Zap Fireball
Zap Fireball
Zap Bats Fireball Witch
Bats Zap Fireball Witch
Zap Fireball Witch

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