My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Minions Goblin Barrel Skeleton Army
Zap
Minions Royal Giant Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Inferno Tower Wizard Goblin Barrel Skeleton Army
The Log
Royal Giant Goblin Barrel Skeleton Army
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army
Royal Delivery
Minions Wizard Goblin Barrel Skeleton Army
Fireball
Minions Inferno Tower Wizard Goblin Barrel Skeleton Army
Poison
Minions Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Barrel Skeleton Army Fireball Inferno Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Barrel Skeleton Army

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Minions Royal Giant
Minions
Royal Giant Zap
Royal Giant
Minions Fireball Goblin Barrel Zap Wizard
Fireball
Zap Royal Giant
Inferno Tower
Wizard
Royal Giant
Goblin Barrel
Royal Giant Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 2 6

Zap
Fireball Minions Inferno Tower Skeleton Army
Minions
Zap Inferno Tower
Royal Giant
Fireball
Zap Inferno Tower
Inferno Tower
Skeleton Army Zap Minions Fireball
Wizard
Skeleton Army
Goblin Barrel
Skeleton Army
Inferno Tower Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Inferno Tower Wizard
Inferno Tower Skeleton Army Zap Minions
Inferno Tower Skeleton Army Minions
Inferno Tower Skeleton Army Minions
Fireball Skeleton Army
Fireball Skeleton Army Zap Minions
Minions Inferno Tower Zap Fireball Wizard
Zap Fireball Inferno Tower
Inferno Tower Minions Skeleton Army
Skeleton Army Inferno Tower
Minions Skeleton Army Zap Fireball Wizard
Minions Inferno Tower Zap Fireball Wizard
Inferno Tower Skeleton Army Zap Minions Fireball Wizard
Fireball Wizard Skeleton Army Zap Minions
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap Fireball
Wizard Minions Fireball Inferno Tower Skeleton Army
Fireball Zap Minions Wizard Skeleton Army
Zap Wizard Minions Fireball
Inferno Tower
Wizard Skeleton Army Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Inferno Tower
Fireball Zap Wizard
Skeleton Army Zap Minions Inferno Tower
Skeleton Army Zap Fireball Inferno Tower
Inferno Tower Skeleton Army
Fireball Wizard Zap Minions
Skeleton Army Minions Fireball Inferno Tower
Inferno Tower Skeleton Army
Zap Minions Fireball Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Minions Inferno Tower
Skeleton Army Zap Fireball
Skeleton Army Fireball Inferno Tower Wizard
Wizard Fireball Skeleton Army
Inferno Tower Skeleton Army Zap Minions Fireball
Minions Zap Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Minions
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Minions Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Minions Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Minions
Zap Fireball Wizard
Zap Fireball Wizard
Minions Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Minions Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Minions Fireball Skeleton Army
Fireball Zap Wizard
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball
Zap Minions Fireball
Zap Fireball
Zap Fireball

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