My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Hogs Skeleton Army
Giant Snowball
Spear Goblins Barbarians Musketeer Royal Hogs Skeleton Army
Zap
Spear Goblins Royal Hogs Skeleton Army
Barbarian Barrel
Spear Goblins Barbarians Musketeer Royal Hogs Skeleton Army
The Log
Spear Goblins Barbarians Musketeer Royal Hogs Skeleton Army
Earthquake
Spear Goblins Barbarians Royal Hogs Skeleton Army
Arrows
Spear Goblins Royal Hogs Skeleton Army
Royal Delivery
Spear Goblins Barbarians Musketeer Royal Hogs Skeleton Army
Fireball
Barbarians Musketeer Royal Hogs Skeleton Army
Poison
Spear Goblins Barbarians Musketeer Royal Hogs Skeleton Army
Lightning
Musketeer
Rocket
Barbarians Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Rage The Log Skeleton Army Musketeer Barbarians Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Zap Rage The Log

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Royal Hogs
Zap
Spear Goblins Musketeer Royal Hogs The Log
Barbarians
Musketeer
Zap Royal Hogs The Log
Royal Hogs
Spear Goblins Zap Musketeer The Log
Rage
Skeleton Army
The Log
Zap Musketeer Royal Hogs

Defense Synergies 1 12

Spear Goblins
Zap Barbarians Musketeer Skeleton Army The Log
Zap
Spear Goblins Barbarians Musketeer Skeleton Army The Log
Barbarians
Spear Goblins Zap Skeleton Army
Musketeer
The Log Spear Goblins Zap Skeleton Army
Royal Hogs
Rage
Skeleton Army
Spear Goblins Zap Barbarians Musketeer The Log
The Log
Musketeer Spear Goblins Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Musketeer The Log
Barbarians Skeleton Army Zap Musketeer The Log
Barbarians Skeleton Army Musketeer
Barbarians Skeleton Army Musketeer
Barbarians Skeleton Army The Log
Skeleton Army The Log Spear Goblins Zap Musketeer
Musketeer Spear Goblins Zap
Zap Barbarians Musketeer The Log
Barbarians Musketeer Skeleton Army
Skeleton Army Spear Goblins Barbarians Musketeer
Barbarians Skeleton Army Spear Goblins Zap Musketeer The Log
Musketeer Spear Goblins Zap
Barbarians Skeleton Army Zap Musketeer The Log
Skeleton Army Zap Barbarians The Log
Barbarians Skeleton Army
Barbarians Skeleton Army Zap The Log
Barbarians Musketeer Skeleton Army
Spear Goblins Zap Barbarians Musketeer Skeleton Army The Log
Zap The Log Spear Goblins Barbarians Musketeer
Barbarians Musketeer
Skeleton Army Spear Goblins Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Spear Goblins Zap
Zap Musketeer The Log
Barbarians Skeleton Army Spear Goblins Zap Musketeer The Log
Skeleton Army Zap Barbarians Musketeer The Log
Barbarians Musketeer Skeleton Army
Zap Musketeer
Skeleton Army Spear Goblins Barbarians Musketeer
Barbarians Skeleton Army
Zap Spear Goblins Barbarians Skeleton Army The Log
Barbarians Musketeer Skeleton Army
Barbarians Musketeer
Skeleton Army Zap Barbarians The Log
Barbarians Skeleton Army
Barbarians Musketeer Skeleton Army
Barbarians Skeleton Army Spear Goblins Zap Musketeer The Log
Zap Barbarians Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Barbarians Musketeer The Log
Zap The Log
Spear Goblins Zap Musketeer
Musketeer The Log
The Log Zap
The Log Zap
Musketeer
Zap Musketeer The Log
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer The Log
Spear Goblins Zap Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Barbarians Musketeer The Log
Zap The Log
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer
Zap Musketeer The Log
Zap
The Log
Zap Spear Goblins Barbarians Musketeer Skeleton Army
Zap Musketeer
The Log
Musketeer
The Log Zap Musketeer
Zap
Musketeer
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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