My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner Giant Skeleton Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Giant Skeleton
Giant Snowball
Skeleton Army Balloon Lumberjack
Zap
Skeleton Army Balloon
Barbarian Barrel
Skeleton Army Executioner Giant Skeleton Electro Wizard Lumberjack
The Log
Skeleton Army Giant Skeleton Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Balloon Executioner Giant Skeleton Electro Wizard Lumberjack
Fireball
Skeleton Army Balloon Executioner Electro Wizard Lumberjack
Poison
Skeleton Army Balloon Executioner Electro Wizard
Lightning
Balloon Executioner Electro Wizard Lumberjack
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Electro Wizard Lumberjack Balloon Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Electro Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Giant Skeleton Lumberjack
Skeleton Army
Balloon
Arrows Lumberjack Executioner Giant Skeleton The Log Electro Wizard
Executioner
Balloon The Log
Giant Skeleton
Arrows Balloon The Log Electro Wizard Lumberjack
The Log
Balloon Executioner Giant Skeleton Lumberjack
Electro Wizard
Balloon Giant Skeleton Lumberjack
Lumberjack
Balloon Arrows Giant Skeleton The Log Electro Wizard

Defense Synergies 0 16

Arrows
Giant Skeleton Lumberjack
Skeleton Army
Executioner Giant Skeleton The Log Electro Wizard Lumberjack
Balloon
Executioner
Skeleton Army Giant Skeleton The Log Lumberjack
Giant Skeleton
Arrows Skeleton Army Executioner The Log Electro Wizard Lumberjack
The Log
Skeleton Army Executioner Giant Skeleton Electro Wizard Lumberjack
Electro Wizard
Skeleton Army Giant Skeleton The Log Lumberjack
Lumberjack
Arrows Skeleton Army Executioner Giant Skeleton The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Electro Wizard
Skeleton Army Lumberjack Executioner The Log Electro Wizard
Skeleton Army Lumberjack Executioner Giant Skeleton Electro Wizard
Skeleton Army Lumberjack Electro Wizard
Arrows Skeleton Army Giant Skeleton The Log Lumberjack
Arrows Skeleton Army The Log Executioner Electro Wizard Lumberjack
Electro Wizard Arrows Executioner
Arrows Giant Skeleton The Log Electro Wizard
Skeleton Army Lumberjack
Skeleton Army Giant Skeleton Electro Wizard Lumberjack
Skeleton Army Executioner Electro Wizard Arrows Giant Skeleton The Log Lumberjack
Arrows Executioner Electro Wizard
Skeleton Army Lumberjack Giant Skeleton The Log Electro Wizard
Skeleton Army Executioner Arrows The Log Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack
Skeleton Army The Log Electro Wizard Lumberjack
Arrows Skeleton Army Executioner Electro Wizard Lumberjack
Arrows Skeleton Army Executioner The Log Electro Wizard Lumberjack
Arrows Executioner The Log Giant Skeleton Electro Wizard Lumberjack
Electro Wizard Lumberjack
Skeleton Army Arrows Executioner Giant Skeleton The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Giant Skeleton Electro Wizard
Electro Wizard Arrows Executioner The Log Lumberjack
Skeleton Army Giant Skeleton Lumberjack The Log Electro Wizard
Skeleton Army Giant Skeleton Lumberjack The Log Electro Wizard
Giant Skeleton Skeleton Army Executioner Lumberjack
Arrows Executioner Electro Wizard
Skeleton Army Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Skeleton Army Lumberjack
Giant Skeleton Electro Wizard Skeleton Army The Log
Skeleton Army
Giant Skeleton Lumberjack
Skeleton Army Arrows Giant Skeleton The Log Electro Wizard
Skeleton Army Giant Skeleton Executioner Lumberjack
Skeleton Army Executioner
Skeleton Army Electro Wizard Executioner Giant Skeleton The Log Lumberjack
Arrows Executioner Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton The Log
Arrows Executioner The Log Electro Wizard
Arrows Giant Skeleton The Log
Arrows Giant Skeleton The Log
Executioner Arrows The Log
Arrows Executioner
Arrows Executioner The Log
Arrows The Log Executioner
Arrows The Log
Electro Wizard Lumberjack
Arrows The Log Electro Wizard
Arrows Executioner
Executioner The Log
Arrows
Arrows The Log
Arrows Executioner The Log
Arrows Executioner The Log
Arrows
Arrows Executioner The Log Electro Wizard
Arrows The Log
Giant Skeleton The Log
Arrows
The Log
Arrows The Log
Arrows The Log Executioner
Arrows The Log Executioner Electro Wizard
Arrows The Log
Arrows The Log
Arrows Executioner Electro Wizard
Electro Wizard
Arrows The Log
Arrows Electro Wizard
Giant Skeleton
Arrows The Log
Electro Wizard Skeleton Army
Arrows Executioner Electro Wizard
Arrows The Log
Executioner Electro Wizard Lumberjack
Arrows The Log Executioner
Arrows Giant Skeleton
Executioner
Giant Skeleton The Log Electro Wizard
Executioner Electro Wizard
Executioner Giant Skeleton The Log Electro Wizard

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