My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Minions Hog Rider Skeleton Army Baby Dragon Lumberjack
Zap
Minions Skeleton Army
Barbarian Barrel
Skeleton Army Electro Wizard Lumberjack
The Log
Hog Rider Skeleton Army Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Hog Rider Skeleton Army Baby Dragon Electro Wizard Lumberjack
Fireball
Minions Hog Rider Skeleton Army Baby Dragon Electro Wizard Lumberjack
Poison
Minions Skeleton Army Electro Wizard
Lightning
Baby Dragon Electro Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Skeleton Army Hog Rider Baby Dragon Electro Wizard Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Lumberjack
Minions
Hog Rider Baby Dragon Lumberjack
Hog Rider
Arrows Minions The Log Baby Dragon Electro Wizard Lumberjack
Skeleton Army
Baby Dragon
Minions Hog Rider Electro Wizard Lumberjack
The Log
Hog Rider Lumberjack
Electro Wizard
Hog Rider Baby Dragon Lumberjack
Lumberjack
Arrows Minions Hog Rider Baby Dragon The Log Electro Wizard

Defense Synergies 0 13

Arrows
Lumberjack
Minions
Baby Dragon The Log Electro Wizard Lumberjack
Hog Rider
Skeleton Army
The Log Electro Wizard Lumberjack
Baby Dragon
Minions The Log Lumberjack
The Log
Minions Skeleton Army Baby Dragon Electro Wizard Lumberjack
Electro Wizard
Minions Skeleton Army The Log Lumberjack
Lumberjack
Arrows Minions Skeleton Army Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon The Log Electro Wizard
Skeleton Army Lumberjack Minions The Log Electro Wizard
Skeleton Army Lumberjack Minions Electro Wizard
Skeleton Army Lumberjack Minions Electro Wizard
Arrows Skeleton Army The Log Lumberjack
Arrows Skeleton Army The Log Minions Baby Dragon Electro Wizard Lumberjack
Minions Electro Wizard Arrows Baby Dragon
Arrows Baby Dragon The Log Electro Wizard
Minions Skeleton Army Lumberjack
Skeleton Army Electro Wizard Lumberjack
Minions Skeleton Army Electro Wizard Arrows Baby Dragon The Log Lumberjack
Arrows Minions Baby Dragon Electro Wizard
Skeleton Army Lumberjack Minions The Log Electro Wizard
Skeleton Army Arrows Minions Baby Dragon The Log Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack
Skeleton Army The Log Electro Wizard Lumberjack
Arrows Minions Skeleton Army Electro Wizard Lumberjack
Arrows Minions Skeleton Army Baby Dragon The Log Electro Wizard Lumberjack
Arrows Baby Dragon The Log Minions Electro Wizard Lumberjack
Electro Wizard Lumberjack
Skeleton Army Arrows Minions Baby Dragon The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Electro Wizard
Electro Wizard Arrows Baby Dragon The Log Lumberjack
Skeleton Army Lumberjack Minions The Log Electro Wizard
Skeleton Army Lumberjack The Log Electro Wizard
Skeleton Army Lumberjack
Arrows Minions Baby Dragon Electro Wizard
Skeleton Army Minions Electro Wizard Lumberjack
Skeleton Army Lumberjack
Electro Wizard Minions Skeleton Army Baby Dragon The Log
Skeleton Army
Minions Lumberjack
Skeleton Army Arrows The Log Electro Wizard
Skeleton Army Lumberjack
Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Minions Baby Dragon The Log Lumberjack
Arrows Minions Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log
Arrows Baby Dragon The Log Electro Wizard
Arrows Baby Dragon The Log
Arrows The Log
Arrows Baby Dragon The Log
Arrows Minions Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log
Minions Electro Wizard Lumberjack
Arrows The Log Electro Wizard
Arrows Baby Dragon
Baby Dragon The Log
Arrows Minions Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows
Minions
Arrows Baby Dragon The Log Electro Wizard
Arrows Baby Dragon The Log
Minions Baby Dragon The Log
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Baby Dragon Electro Wizard
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon Electro Wizard
Electro Wizard Minions
Arrows The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard Minions Skeleton Army
Arrows Baby Dragon Electro Wizard
Arrows The Log
Baby Dragon Electro Wizard Lumberjack
Arrows The Log Baby Dragon
Arrows
Minions Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Electro Wizard

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