My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Baby Dragon Witch P.E.K.K.A Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Skeleton Army Fisherman
Giant Snowball
Spear Goblins Bomber Skeleton Army Baby Dragon Witch Fisherman
Zap
Spear Goblins Bomber Skeleton Army Witch Fisherman
Barbarian Barrel
Spear Goblins Bomber Skeleton Army Witch
The Log
Spear Goblins Bomber Mini P.E.K.K.A Skeleton Army Witch Fisherman
Earthquake
Spear Goblins Bomber Skeleton Army Witch
Arrows
Spear Goblins Bomber Skeleton Army Witch
Royal Delivery
Spear Goblins Bomber Mini P.E.K.K.A Skeleton Army Baby Dragon Witch P.E.K.K.A Fisherman
Fireball
Bomber Skeleton Army Baby Dragon Witch Fisherman
Poison
Spear Goblins Bomber Skeleton Army Witch Fisherman
Lightning
Mini P.E.K.K.A Baby Dragon Witch Fisherman
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Skeleton Army Fisherman Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Skeleton Army Fisherman

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Baby Dragon
Bomber
Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Bomber Baby Dragon
Skeleton Army
Baby Dragon
Spear Goblins Bomber Mini P.E.K.K.A Witch P.E.K.K.A Fisherman
Witch
Baby Dragon P.E.K.K.A
P.E.K.K.A
Bomber Baby Dragon Witch Fisherman
Fisherman
Baby Dragon P.E.K.K.A

Defense Synergies 0 15

Spear Goblins
Mini P.E.K.K.A Skeleton Army Baby Dragon P.E.K.K.A
Bomber
Mini P.E.K.K.A P.E.K.K.A Fisherman
Mini P.E.K.K.A
Spear Goblins Bomber Skeleton Army Baby Dragon Witch Fisherman
Skeleton Army
Spear Goblins Mini P.E.K.K.A
Baby Dragon
Spear Goblins Mini P.E.K.K.A Witch P.E.K.K.A
Witch
Mini P.E.K.K.A Baby Dragon Fisherman
P.E.K.K.A
Spear Goblins Bomber Baby Dragon Fisherman
Fisherman
Bomber Mini P.E.K.K.A Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Baby Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bomber Witch Fisherman
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Fisherman Bomber
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Bomber Fisherman
Bomber Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Spear Goblins Bomber Baby Dragon
Spear Goblins Baby Dragon Witch
Baby Dragon P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Skeleton Army Fisherman
Skeleton Army Spear Goblins Bomber Mini P.E.K.K.A Fisherman
Skeleton Army Witch Spear Goblins Bomber Baby Dragon Fisherman
Spear Goblins Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bomber Witch
Bomber Skeleton Army Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Mini P.E.K.K.A P.E.K.K.A Fisherman
Bomber Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Fisherman
Spear Goblins Bomber Skeleton Army Baby Dragon Witch Fisherman
Baby Dragon Witch Spear Goblins Bomber Fisherman
Mini P.E.K.K.A P.E.K.K.A Fisherman
Bomber Skeleton Army Spear Goblins Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Spear Goblins Witch P.E.K.K.A Fisherman
Bomber Mini P.E.K.K.A Baby Dragon Fisherman
Skeleton Army P.E.K.K.A Spear Goblins Mini P.E.K.K.A Witch Fisherman
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Fisherman
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Witch Fisherman
Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Spear Goblins Witch
Mini P.E.K.K.A P.E.K.K.A Skeleton Army Fisherman
P.E.K.K.A Spear Goblins Mini P.E.K.K.A Skeleton Army Baby Dragon Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Witch
Skeleton Army P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Witch
Bomber Skeleton Army Baby Dragon Witch
Skeleton Army Witch Spear Goblins Bomber Mini P.E.K.K.A Baby Dragon P.E.K.K.A Fisherman
Bomber Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Fisherman
Baby Dragon
Bomber Baby Dragon
Spear Goblins Baby Dragon Witch
Bomber Baby Dragon Witch
Baby Dragon
Fisherman
Mini P.E.K.K.A Fisherman
Fisherman
Baby Dragon
Baby Dragon Fisherman
Baby Dragon Fisherman
Baby Dragon Fisherman
Spear Goblins Bomber Baby Dragon Witch
Baby Dragon
Bomber Mini P.E.K.K.A Fisherman
Bomber Mini P.E.K.K.A Baby Dragon Fisherman
Bomber Baby Dragon Witch
Baby Dragon
Fisherman
Baby Dragon
Bomber Baby Dragon Witch
Witch Fisherman
Baby Dragon Witch Fisherman
Baby Dragon Witch Fisherman
Baby Dragon Fisherman
Baby Dragon Witch
Witch
Mini P.E.K.K.A
Bomber
P.E.K.K.A
Spear Goblins Skeleton Army Witch
Baby Dragon Witch
Mini P.E.K.K.A Baby Dragon
Bomber Baby Dragon
P.E.K.K.A
Baby Dragon Witch
Witch
Baby Dragon Witch

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