My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Archers Goblin Gang Goblin Barrel Skeleton Army Princess
Zap
Fire Spirit Archers Goblin Gang Goblin Barrel Skeleton Army Princess
Barbarian Barrel
Fire Spirit Archers Goblin Gang Goblin Barrel Skeleton Army Princess
The Log
Fire Spirit Archers Goblin Gang Goblin Barrel Skeleton Army Princess
Earthquake
Archers Goblin Gang Goblin Barrel Skeleton Army
Arrows
Fire Spirit Archers Goblin Gang Goblin Barrel Skeleton Army Princess
Royal Delivery
Fire Spirit Archers Goblin Gang Goblin Barrel Skeleton Army Princess
Fireball
Archers Goblin Gang Goblin Barrel Skeleton Army Princess
Poison
Archers Goblin Gang Skeleton Army Princess
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit The Log Archers Goblin Gang Goblin Barrel Skeleton Army Princess

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit The Log Archers

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel
Archers
Goblin Gang
Goblin Barrel Mirror Princess
Mirror
Goblin Barrel The Log Goblin Gang Skeleton Army Princess
Goblin Barrel
Goblin Gang Mirror Fire Spirit Skeleton Army Princess
Skeleton Army
Mirror Goblin Barrel
The Log
Mirror Princess
Princess
Goblin Gang Mirror Goblin Barrel The Log

Defense Synergies 1 13

Fire Spirit
The Log
Archers
Goblin Gang Skeleton Army The Log
Goblin Gang
Archers Mirror Skeleton Army The Log Princess
Mirror
Skeleton Army Goblin Gang The Log Princess
Goblin Barrel
Skeleton Army
Mirror Archers Goblin Gang The Log Princess
The Log
Fire Spirit Archers Goblin Gang Mirror Skeleton Army Princess
Princess
Goblin Gang Mirror Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Skeleton Army Goblin Gang The Log
Goblin Gang Skeleton Army Fire Spirit Archers
Skeleton Army Goblin Gang
Skeleton Army The Log Princess
Goblin Gang Skeleton Army The Log Fire Spirit Archers
Fire Spirit Archers Goblin Gang Princess
The Log
Goblin Gang Skeleton Army Princess
Goblin Gang Skeleton Army Fire Spirit Archers
Archers Goblin Gang Skeleton Army The Log Princess
Archers Goblin Gang Princess
Skeleton Army Fire Spirit Goblin Gang The Log
Fire Spirit Skeleton Army Goblin Gang The Log Princess
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang The Log
Goblin Gang Skeleton Army
Fire Spirit Archers Goblin Gang Skeleton Army The Log
The Log Fire Spirit Archers Princess
Goblin Gang Skeleton Army Fire Spirit Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Archers
Archers Goblin Gang The Log
Goblin Gang Skeleton Army The Log
Goblin Gang Skeleton Army The Log
Goblin Gang Skeleton Army
Fire Spirit Archers Goblin Gang Princess
Goblin Gang Skeleton Army Archers
Skeleton Army
Skeleton Army The Log
Goblin Gang Skeleton Army
Skeleton Army The Log
Skeleton Army Goblin Gang
Archers Skeleton Army Princess
Goblin Gang Skeleton Army Archers The Log
Archers The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess
The Log
The Log
Fire Spirit The Log
Fire Spirit Princess
Fire Spirit Archers The Log Princess
The Log Fire Spirit Princess
The Log
Fire Spirit Goblin Gang
The Log Princess
Fire Spirit Archers Princess
Fire Spirit The Log Princess
Princess
Princess The Log
The Log Princess
The Log Princess
Fire Spirit Archers The Log Princess
Fire Spirit The Log Princess
The Log
Princess
The Log
The Log
The Log Fire Spirit Princess
The Log Princess
The Log Princess
The Log
Fire Spirit Archers Princess
The Log
Princess
The Log Princess
Fire Spirit Archers Goblin Gang Skeleton Army Princess
Fire Spirit Archers Princess
The Log
Goblin Gang Princess
The Log Princess
Goblin Gang The Log Princess
Princess
The Log Princess

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