My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits P.E.K.K.A Royal Ghost Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Inferno Dragon
Giant Snowball
Royal Recruits Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Royal Recruits Royal Ghost Electro Wizard
The Log
Royal Recruits Hog Rider
Earthquake
Hog Rider
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Hog Rider P.E.K.K.A Royal Ghost Electro Wizard Inferno Dragon
Fireball
Hog Rider Electro Wizard Inferno Dragon
Poison
Royal Recruits Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits P.E.K.K.A Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Fireball Hog Rider Electro Wizard Inferno Dragon Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Royal Ghost Fireball Hog Rider

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Electro Wizard Royal Recruits Royal Ghost
Royal Recruits
Zap Hog Rider Royal Ghost Electro Wizard
Fireball
Zap Hog Rider Electro Wizard
Hog Rider
Zap Fireball Royal Recruits Electro Wizard
P.E.K.K.A
Zap Electro Wizard
Royal Ghost
Zap Royal Recruits Electro Wizard
Electro Wizard
Zap P.E.K.K.A Royal Recruits Fireball Hog Rider Royal Ghost
Inferno Dragon

Defense Synergies 2 7

Zap
Fireball Electro Wizard P.E.K.K.A Royal Ghost Inferno Dragon
Royal Recruits
Fireball
Zap Electro Wizard
Hog Rider
P.E.K.K.A
Zap Electro Wizard
Royal Ghost
Zap Electro Wizard
Electro Wizard
Zap Fireball P.E.K.K.A Royal Ghost Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Fireball Electro Wizard
P.E.K.K.A Inferno Dragon Zap Royal Recruits Electro Wizard
P.E.K.K.A Royal Recruits Electro Wizard Inferno Dragon
Royal Recruits P.E.K.K.A Inferno Dragon Electro Wizard
Royal Recruits Fireball P.E.K.K.A
Fireball Zap Royal Ghost Electro Wizard
Electro Wizard Inferno Dragon Zap Fireball
Zap Royal Recruits Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Royal Recruits
Royal Recruits Royal Ghost Electro Wizard
Electro Wizard Zap Royal Recruits Fireball Royal Ghost
Inferno Dragon Zap Fireball Electro Wizard
Royal Recruits P.E.K.K.A Zap Fireball Electro Wizard
Fireball Zap Royal Recruits P.E.K.K.A Royal Ghost Electro Wizard
Royal Recruits P.E.K.K.A Inferno Dragon Electro Wizard
Zap Royal Recruits Fireball P.E.K.K.A Electro Wizard Inferno Dragon
Royal Recruits Fireball P.E.K.K.A Electro Wizard
Fireball Zap Royal Recruits Royal Ghost Electro Wizard
Zap Royal Recruits Fireball Royal Ghost Electro Wizard Inferno Dragon
P.E.K.K.A Royal Recruits Electro Wizard Inferno Dragon
Royal Recruits Royal Ghost Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Fireball P.E.K.K.A Royal Ghost Electro Wizard
Fireball Electro Wizard Zap Royal Ghost Inferno Dragon
Royal Recruits P.E.K.K.A Zap Electro Wizard
Royal Recruits P.E.K.K.A Zap Fireball Electro Wizard
Royal Recruits P.E.K.K.A Inferno Dragon
Fireball Zap Electro Wizard
Royal Recruits P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Royal Recruits Inferno Dragon
Zap Royal Recruits P.E.K.K.A Electro Wizard Fireball Inferno Dragon
Royal Recruits P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Royal Recruits
Royal Recruits P.E.K.K.A Zap Fireball Electro Wizard
Royal Recruits P.E.K.K.A Fireball
Royal Recruits Fireball
Royal Recruits Electro Wizard Zap Fireball P.E.K.K.A Inferno Dragon
Zap Royal Recruits Fireball P.E.K.K.A Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Royal Ghost
Fireball Zap Royal Ghost Electro Wizard
Fireball
Royal Recruits Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Electro Wizard
Zap Royal Recruits Fireball Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Royal Recruits Fireball
Fireball
Zap Fireball Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Royal Recruits Fireball
Zap Fireball
Inferno Dragon
Fireball Zap Royal Ghost Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Royal Recruits Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Electro Wizard
Zap Fireball
Zap Fireball
Royal Recruits P.E.K.K.A
Zap Royal Recruits Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Royal Recruits Fireball Royal Ghost Electro Wizard

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