My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Witch Giant Skeleton P.E.K.K.A Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Giant Skeleton P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Giant Skeleton Ram Rider Sparky
Giant Snowball
Royal Recruits Witch Ram Rider
Zap
Witch Ram Rider Sparky
Barbarian Barrel
Royal Recruits Wizard Witch Giant Skeleton Sparky
The Log
Royal Recruits Witch Giant Skeleton Ram Rider Sparky
Earthquake
Witch
Arrows
Royal Recruits Witch
Royal Delivery
Royal Recruits Wizard Witch Giant Skeleton P.E.K.K.A Ram Rider Sparky
Fireball
Wizard Witch Ram Rider Sparky
Poison
Royal Recruits Wizard Witch Sparky
Lightning
Wizard Witch Ram Rider Sparky
Rocket
Wizard Witch Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Giant Skeleton P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wizard Witch Ram Rider Giant Skeleton Sparky Royal Recruits P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

21 Wizard Witch Ram Rider Giant Skeleton

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Ram Rider
Wizard
Giant Skeleton P.E.K.K.A Ram Rider Sparky Mega Knight
Witch
Giant Skeleton P.E.K.K.A Ram Rider Mega Knight
Giant Skeleton
Wizard Witch Sparky
P.E.K.K.A
Wizard Witch Ram Rider
Ram Rider
Royal Recruits Wizard Witch P.E.K.K.A Mega Knight
Sparky
Wizard Giant Skeleton
Mega Knight
Wizard Witch Ram Rider

Defense Synergies 0 5

Royal Recruits
Wizard
Giant Skeleton P.E.K.K.A Mega Knight
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Wizard Witch
P.E.K.K.A
Wizard
Ram Rider
Sparky
Mega Knight
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard Ram Rider Sparky
P.E.K.K.A Sparky Royal Recruits Witch Ram Rider Mega Knight
Witch P.E.K.K.A Ram Rider Sparky Mega Knight Royal Recruits Giant Skeleton
Royal Recruits Witch P.E.K.K.A Sparky Ram Rider Mega Knight
Royal Recruits Giant Skeleton P.E.K.K.A Sparky Mega Knight
Mega Knight
Ram Rider Wizard Witch
Royal Recruits Giant Skeleton P.E.K.K.A Ram Rider Sparky Mega Knight
Witch P.E.K.K.A Sparky Royal Recruits
Royal Recruits Giant Skeleton Sparky Mega Knight
Witch Royal Recruits Wizard Giant Skeleton Ram Rider Mega Knight
Wizard Witch Ram Rider
Royal Recruits P.E.K.K.A Sparky Mega Knight Wizard Witch Giant Skeleton Ram Rider
Wizard Sparky Mega Knight Royal Recruits Witch P.E.K.K.A
Royal Recruits P.E.K.K.A Sparky Ram Rider Mega Knight
Royal Recruits P.E.K.K.A Ram Rider Sparky Mega Knight
Wizard Sparky Mega Knight Royal Recruits Witch P.E.K.K.A
Mega Knight Royal Recruits Wizard Witch Ram Rider
Wizard Witch Royal Recruits Giant Skeleton Ram Rider Mega Knight
P.E.K.K.A Sparky Royal Recruits Ram Rider
Royal Recruits Wizard Mega Knight Witch Giant Skeleton P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Witch Giant Skeleton P.E.K.K.A Sparky
Wizard Mega Knight
Royal Recruits Giant Skeleton P.E.K.K.A Mega Knight Witch Ram Rider Sparky
Royal Recruits Giant Skeleton P.E.K.K.A Mega Knight Ram Rider Sparky
Royal Recruits Giant Skeleton P.E.K.K.A Witch Ram Rider Sparky Mega Knight
Wizard Witch Ram Rider
Royal Recruits P.E.K.K.A Sparky Witch Giant Skeleton Ram Rider
Giant Skeleton P.E.K.K.A Mega Knight Royal Recruits Sparky
Royal Recruits Giant Skeleton P.E.K.K.A Mega Knight Witch Sparky
Royal Recruits Witch P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Royal Recruits Witch Giant Skeleton Sparky
Royal Recruits P.E.K.K.A Mega Knight Giant Skeleton
Royal Recruits Giant Skeleton P.E.K.K.A Mega Knight Wizard Witch Ram Rider Sparky
Royal Recruits Wizard Witch Sparky Mega Knight
Royal Recruits Witch Sparky Giant Skeleton P.E.K.K.A
Mega Knight Royal Recruits Wizard Witch Giant Skeleton P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Giant Skeleton Sparky
Ram Rider
Giant Skeleton Sparky
Royal Recruits Giant Skeleton Sparky
Wizard Sparky Mega Knight
Wizard Witch Ram Rider
Wizard Witch Sparky
Wizard Ram Rider
Wizard Ram Rider
Sparky
Royal Recruits Wizard Ram Rider Sparky
Wizard
Sparky
Sparky
Wizard Witch Sparky
Royal Recruits Wizard Sparky Mega Knight
Sparky
Sparky
Wizard Sparky Mega Knight
Wizard Witch Mega Knight
Giant Skeleton Sparky Mega Knight
Wizard
Sparky
Royal Recruits
Wizard Witch Sparky Mega Knight
Witch
Wizard Witch Ram Rider Sparky
Wizard Witch Ram Rider Sparky Mega Knight
Sparky
Wizard Witch Sparky
Wizard Witch
Sparky
Wizard Sparky Mega Knight
Sparky
P.E.K.K.A Giant Skeleton Sparky Mega Knight
Wizard Sparky
Royal Recruits Witch
Wizard Witch Ram Rider
Wizard Sparky Mega Knight
Wizard
Giant Skeleton Sparky
Royal Recruits P.E.K.K.A Sparky Mega Knight
Royal Recruits Witch Giant Skeleton Sparky
Witch
Royal Recruits Witch Giant Skeleton Sparky Mega Knight

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